[Mod Request] Enhanced Manual Priorities

Started by SSS, June 06, 2016, 04:41:36 PM

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SSS

Simply put, four is not enough. Increasing the number of manual priority sorting numbers to six or eight would be very much welcome, but it's beyond my current modding capability.

SSS

#1
Maybe make it a text box instead of click-through? I don't know how much more difficult that would be, but I personally wouldn't mind having to click through twice the current amount if I could set up everything the way I want it once instead of having to continually changes priorities, as you're suggesting I do.

The reason I want this is to reduce active micromanagement. I want to be able to set everything up the way I want it one time and not have to worry about it again. Since the only thing that could drastically change a colonist's best usage of time (neurotrainers and maybe bionics) come in the late game that translates to a heck of a lot less (continual/active) micromanagement.

You could arbitrarily call any degree of micromanagement culling "laziness" if you wanted. It seems more like an excuse than a real counterargument.

Anyway, are you actually considering making this mod for me if I explain myself, or are you questioning my preference for some other reason? This is the way I want to play. It not being the way you want to play isn't going to change that.

Fluffy (l2032)

Check out the beta release of Fluffy Tabs in my Enhanced Tabs mod thread. I think you'll find it quite interesting.

SSS

Quote from: Fluffy (l2032) on June 07, 2016, 03:33:37 AM
Check out the beta release of Fluffy Tabs in my Enhanced Tabs mod thread. I think you'll find it quite interesting.
This is exactly what I wanted and more. The addition of colonist mood and current job indicators to the work tab is also very very nice, and the optional advanced priorities setup looks pretty sweet too (especially since its base state comes from your current vanilla priorities setup).

Thank you, Fluffy! :D