A spot/bill to turn a pawn into a aide for other colonist (or a trader/other)

Started by Kegereneku, June 18, 2016, 05:15:05 PM

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Kegereneku


Abstract :
I was thinking about how some suggestion are like "injecting administratium into Rimworld" and I wondered if there wasn't still something useful in the concept.

Description :
You place a spot (like the crafting spot) where you create bills, bills for "jobs" linked to others colonist (ex :helping)
note :
1) the colonist isn't tied to the spot
2) pawn can do different bills of the same spot at the same time
2) some bills activate if some condition are met (status like injured/events/hostile on map)

Example of bills :
- Trader : (assuming we get AI that wish to buy) A selected pawn will be the one contacted by AI-trader who want something. How : if any trader is present, it become its next task to wait at the spot and be contacted. (obviously the idea can be expanded later)
- Assistant : Follow another colonist if he share the skills/jobs and help him out with a major bonus to everything (cooperation between pawns ! assistance for surgery !! research !!! bonus to crafting !!!!)
- Social helper : The pawn help a broken colonist stay safely in his room, those about to break to keep it together or defuse social-fight.
- Leader/Manager : The pawn stand there doing absolutely nothing at all but somehow give a working/social bonus to pawn around him
...etc

Basically the idea is for jobs that are based on interaction with other pawn or don't require crafting table.
Don't hesitate to suggest other ideas in the same veins.
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billycop32

"nurse spot" if the spot this bill was made on is in a medical room and there is a patient in the room, a random pawn that has both hauling and cleaning will stay in the room, cleaning and fetching food as needed. can also feed a working chief doctor.

"chief doctor" works kinda like the pet mastery does, a pawn is assigned to this spot, and as long as this spot is in a room with medical bed that contains a patient needing medical attention, this pawn will always be the first one to be called. the player can hit a toggle a button on the spot that overrides personal needs and schedules for 12 hours, meaning that the chief will not attempt to sleep or leave to eat if there is still medical attention needs. a nurse pawn can give him food if his food need gets too low.