Weapons

Started by noel1, June 22, 2016, 11:30:54 AM

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noel1

I'm about to start crafting guns.

I've got a 20 long, 3 wide corridor I funnel the enemy down.

What weapons should I equip my 5 colonists with?

Wex

2 with survival rifle (if you want prisoners) or sniper rifle, 2 with charged rifle, 1 with a minigun (with trigger happy trait) - He won't hit his intended target, but shooting a mass of enemies, he insures wounds.
Also, add a 6th melee character.
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

noel1

All I have is the basic machining table and it only builds, pistol, pump shotgun, survival rifle, assault rifle, sniper rifle, PDW, heavy SMG, incendiary launcher, LMG.

Thane

Assault Rifles are good for charge rifle substitutes. Just slightly less dmg.
It is regular practice to install peg legs and dentures on anyone you don't like around here. Think about that.

cultist

#4
Use LMG's if you can't get miniguns. Use assault rifles if you can't get charge rifles. In some cases (like a very long corridor), assault rifles may be better than charge rifles. Charge rifles have low range and average accuracy at best. I personally think one sniper rifle is enough for most defense scenarios, enemies tend to rush you rather than attack you at range. However, you may want to consider an offensive sniper team to harass enemies before they reach your base. You may also need a sniper team to deal with sieges, depending on your base setup.

Listen1

I saw on reddit that over all, the best weapon in the game (accuracy, range, cooldown, dps) was the survival rifle.

Did anyone ever tried making a Survival rifle challange? Where everyone uses survival rifles.

Shurp

Now that we can manufacture weapons the survival rifle is my standard issue.  Cheap to manufacture, good range for attacking ships/sieges, and turrets do most of the work on base defense anyway.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.