Non-Mineable areas in Mountains.

Started by erdrik, July 01, 2016, 10:45:04 PM

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erdrik

The idea is to force the player to adapt their building plans when met with an area they can't mine and build into.

My thought is, similar to uncovering a cave or open area, you would uncover a seemingly bottomless pit.
Or maybe just a cave lake. Something that prevents the player from building there, so they have to change/adapt their plans around it. It shouldn't act as support for the mountain roof either, so they have to be careful about how they dig around it.


Wex

Cave lakes would be easy to add in the game as it is, for sinkoles it would require some modding, I guess.
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
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Neotic

#2
+1 this would be nice as it would force players to work around it but it might be annoying. What if the farther you go into a mountain the marble/sandstone/etc will have higher hit points
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