Late game is unbearably stagnant.

Started by b0rsuk, July 09, 2016, 05:42:32 PM

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taha

#45
Quote from: Shurp on July 15, 2016, 08:01:11 PM
Colony wealth of 3.5 M in 19 hours... that's... impressive, wow.

Thx. In order to get nice raids, I must appear rich. So I use the most expensive option when I build something. That boosts the number of attackers => more loot. More loot = more gold and silver, which I use to build new shinny things... and that attracts more raiders, and they bring loot. Not to mention their own skin and meat.

Still, I'd like to see a solution to my/our problem. Yes, I enjoy the raids (a lot, that's why I use this play style) but after a while (usually 15-20 hours in game) my comp almost freezes when they enter the map.


b0rsuk

One type of threat that would fit especially well to late game is internal colony politics, and factions.

People from caveworlds banding together. Converted tribal prisoners form a mini-faction. Midworld people with their own agenda.

This is how people behave. If a group is too small, there isn't (much) politics. Working in a small team is simple. But in a corporation, there's a lot of politics and people trying to get advantage of each other in various ways.