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Poll

How long do your colonists wear the toxic fallout protection suit?

Always, without dropping it even for in-base works
- 5 (26.3%)
Most time, with dropping it for time critical tasks
- 0 (0%)
Some time, only wearing it for outside works
- 12 (63.2%)
Never, because you forget about it / it's not that useful to you / you don't spend that much time outside
- 2 (10.5%)
Other (add a comment)
- 0 (0%)

Total Members Voted: 19

Voting closed: July 24, 2016, 03:15:47 AM


Pages: 1 ... 3 4 [5] 6 7

Author Topic: [1.0]Toxic Fallout Protection Suit[V1.9.3]  (Read 69873 times)

moumix

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #60 on: August 01, 2016, 08:16:40 AM »

So, there seems to be an incompatibility issue with this mod (Toxic Fallout Protection) and the mod "ED - Shields", but only if ED - Shields is loaded after Toxic Fallout Protection (not 100% sure of that, but I know I managed to load both mods without crashing without changing anything in them, and I'm crashing 100% if I put TFP before ED - Shields with no other mods except CCL).

I'm sorry I can't provide much more details than that, and I don't even know if the issue comes from you or the other mod, but wanted to share that information nevertheless. :)
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Chaia

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #61 on: August 02, 2016, 10:02:13 AM »

So, there seems to be an incompatibility issue with this mod (Toxic Fallout Protection) and the mod "ED - Shields", but only if ED - Shields is loaded after Toxic Fallout Protection (not 100% sure of that, but I know I managed to load both mods without crashing without changing anything in them, and I'm crashing 100% if I put TFP before ED - Shields with no other mods except CCL).

I'm sorry I can't provide much more details than that, and I don't even know if the issue comes from you or the other mod, but wanted to share that information nevertheless. :)

Thank you for that information, I will check that next week. Do you hace any issues in gameplay if you load ED-shields before this mod?

1000101

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #62 on: August 05, 2016, 06:36:00 AM »

The issue is that this mod has multiple DLLs.  RW loads all DLLs in the mod directory, not just those in /Assemblies.

Go into the "source" directory and delete the "bin" and "obj" directories.  This resolves the issue.
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Chaia

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #63 on: August 05, 2016, 02:58:30 PM »

The issue is that this mod has multiple DLLs.  RW loads all DLLs in the mod directory, not just those in /Assemblies.

Go into the "source" directory and delete the "bin" and "obj" directories.  This resolves the issue.

Did I include those dlls by accident in my mod or are those in the shield mods?

moumix

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #64 on: August 05, 2016, 06:34:46 PM »

The issue is that this mod has multiple DLLs.  RW loads all DLLs in the mod directory, not just those in /Assemblies.

Go into the "source" directory and delete the "bin" and "obj" directories.  This resolves the issue.

Hey, thanks for that info, this fixed the issue indeed. I usually check the mods folder and delete any "source" folder, but it seems I forgot this time... :)

@Chaia: The file "ABC_Suit_1.1.rar" available on Github has a folder named "source" in it, which is the one I had to delete to solve that issue.
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Chaia

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #65 on: August 06, 2016, 03:14:59 AM »

The issue is that this mod has multiple DLLs.  RW loads all DLLs in the mod directory, not just those in /Assemblies.

Go into the "source" directory and delete the "bin" and "obj" directories.  This resolves the issue.

Hey, thanks for that info, this fixed the issue indeed. I usually check the mods folder and delete any "source" folder, but it seems I forgot this time... :)

@Chaia: The file "ABC_Suit_1.1.rar" available on Github has a folder named "source" in it, which is the one I had to delete to solve that issue.

Ah yeah, I forgot to exclude source ddls in that version, that was fixed in 1.2 ;-) (That is also the reason why that version is so big in datasize)

Why do people play with old versions anyway? Don't you like the new stuff? :-o
If yes, I could split it up
« Last Edit: August 06, 2016, 03:17:02 AM by Chaia »
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moumix

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #66 on: August 06, 2016, 11:43:10 AM »

So, I didn't even know it was an old version. After checking Github again, for the file at the top of the page, it is described as: "Added Power Armor AddOn". The word "Addon" made me think it was just an addon to the main mod (the one I downloaded, version 1.1), that's why I took the second file. :)

Now that I know that the newest version is the top file, I'll update to it ^_^
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Chaia

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #67 on: August 06, 2016, 02:26:31 PM »

So, I didn't even know it was an old version. After checking Github again, for the file at the top of the page, it is described as: "Added Power Armor AddOn". The word "Addon" made me think it was just an addon to the main mod (the one I downloaded, version 1.1), that's why I took the second file. :)

Now that I know that the newest version is the top file, I'll update to it ^_^

Ohh okay, I will modify that to clarify it :-)

Chaia

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #68 on: August 07, 2016, 03:19:55 PM »

Okay guys, tried to clean up my Github.
It should be easier to see, which version to download. Don't care about the "latest release", just use the topmost version. Have fun with my mod, and always: report bugs and new ideas :-)

Seikikai

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #69 on: August 17, 2016, 02:37:10 AM »

I Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.

Hope Someone Can Tell Me What's Happening :S

Mods:
Code: [Select]
<li>Core</li>
<li>Community Core Library</li>
<li>Community Core Library - Vanilla Tweaks</li>
<li>Fluffy - Relations 0.14.0.0</li>
<li>Fluffy - Colony Manager 0.14.0.2</li>
<li>Fluffy - Enhanced Tabs 0.14.0.0</li>
<li>Fluffy - Medical Info 0.14.0.0</li>
<li>Numbers 0.5.1</li>
<li>LT - No Cleaning Please</li>
<li>Storage Search</li>
<li>Fluffy - Breakdowns</li>
<li>Fluffy - Animal Incest</li>
<li>Balancing Act Lite</li>
<li>Darkness Revamp - Core</li>
<li>Darkness Revamp</li>
<li>Fluffy - FollowMe 0.14.0.0</li>
<li>Fluffy - Area Unlocker 0.14.0.0</li>
<li>P-Music</li>
<li>Stay!</li>
<li>Storybook</li>
<li>Backstory Defs</li>
<li>Name Defs</li>
<li>Trait Pack 1.3.1.1</li>
<li>Mood Balance</li>
<li>Meltdown</li>
<li>Skilled Builder Off</li>
<li>Build Productive 0.30</li>
<li>EdB - Prepare Carefully</li>
<li>ESM - Do Not Disturb</li>
<li>ESM - Mine Vein</li>
<li>Black Money</li>
<li>Allow Tool</li>
<li>Hospitality</li>
<li>Mad Skills 1.1.6</li>
<li>Less Rebuff 1.0</li>
<li>Lets Share Bedroom</li>
<li>Haul Priority Lite</li>
<li>Haul IT</li>
<li>More Resources</li>
<li>Reclaim Fabric 1.3</li>
<li>Nackblad Inc Rimhair</li>
<li>ArmourRepair 1.0</li>
<li>Steel Extraction</li>
<li>Expanded Prosthetics &amp; Organ Engineering</li>
<li>A Dog Said</li>
<li>A Dog Said - EPOE Patch</li>
<li>DE Surgeries</li>
<li>Emergency Treat</li>
<li>Extended Surgery 1.2</li>
<li>Mechanite Augmentation</li>
<li>Vegetable Garden v4.0</li>
<li>Plant Saver</li>
<li>Plant Saver - Vegetable Garden Patch</li>
<li>Zombie Apocalypse</li>
<li>Glitter Tech</li>
<li>Remote Explosives</li>
<li>Heavy Defences</li>
<li>JaffaKree! Reborn</li>
<li>JaffaKree! Reborn - EPOE Patch</li>
<li>More Vanilla Turrets</li>
<li>T - More Beds Cloth</li>
<li>T - More Floors</li>
<li>Izzyssentials - Core 1.04</li>
<li>Izzyssentials - Furniture 1.03</li>
<li>Izzyssentials - Hydro 1.03</li>
<li>Izzyssentials - Lights 1.03</li>
<li>Izzyssentials - Switch 1.03</li>
<li>Miscellaneous - Core</li>
<li>Miscellaneous - Incidents</li>
<li>Miscellaneous - MAI</li>
<li>Miscellaneous - Map Generator</li>
<li>Miscellaneous - Objects</li>
<li>Miscellaneous - Robots</li>
<li>Miscellaneous - Robots Xtension</li>
<li>Miscellaneous - Training Facility</li>
<li>Miscellaneous Patch - EdB Prepare Carefully</li>
<li>Apocalypse</li>
<li>Panda - Core</li>
<li>Additional Joy Objects 14.00</li>
<li>Panda - Ancient Amulets</li>
<li>Panda - Cupros Drinks</li>
<li>Panda - Expanded Power</li>
<li>Panda - Extra Floors</li>
<li>Panda - Quarry</li>
<li>Panda - ZenGarden</li>
<li>Rimsenal</li>
<li>Rimsenal - Federation</li>
<li>Rimsenal - Feral</li>
<li>Rimsenal - Hair</li>
<li>Rimsenal - Security</li>
<li>Xeva Hair</li>
<li>ED - Auto Loader</li>
<li>ED - Closable Vent</li>
<li>ED - Embrasures</li>
<li>ED - Laser Drill</li>
<li>ED - Moat</li>
<li>ED - More Vanilla Turrets</li>
<li>ED - Omni Gel</li>
<li>ED - Reinforced Stuff</li>
<li>ED - Reverse Cycle Cooler</li>
<li>ED - Safe Traps</li>
<li>ED - Shields Basic</li>
<li>ED - Subspace Transponder</li>
<li>ED - Turret Control</li>
<li>Batteries Stuffed 1.4</li>
<li>Conduits Stuffed 1.3</li>
<li>Dermal Regenerator 1.6</li>
<li>Extended Storage 1.9</li>
<li>Natural Floors 1.3</li>
<li>Personal Shield MKII 1.5</li>
<li>Power Armour MKII 1.5</li>
<li>Power Cell 1.4</li>
<li>Roof Bomb 1.4</li>
<li>Small Solars Stuffed 1.5</li>
<li>Solars Stuffed 1.4</li>
<li>Thermals Stuffed 1.4</li>
<li>Turbines Stuffed 1.4</li>
<li>Firefoam Mortar v1.0</li>
<li>ABC Suit</li>
<li>Capsule Reactor</li>
<li>LT - Door Mat</li>
<li>Medical Training</li>
<li>Mind Altering Device 1.13</li>
<li>Modular Tables</li>
<li>Orassan</li>
<li>Power Switch</li>
<li>Right Tool For The Right Job</li>
<li>TargetPractise</li>
<li>RT - Quantum Storage 1.0.4</li>
<li>RT - Solar Flare Shield 1.0.4</li>
<li>Clutter - Furniture</li>
<li>Clutter - Structure</li>
<li>Clutter - Misc</li>
<li>Clutter - Misc Hands</li>
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Chaia

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #70 on: August 20, 2016, 08:36:53 AM »

I Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.

Hope Someone Can Tell Me What's Happening :S

Mods:
Code: [Select]
<li>Core</li>
<li>Community Core Library</li>
<li>Community Core Library - Vanilla Tweaks</li>
<li>Fluffy - Relations 0.14.0.0</li>
<li>Fluffy - Colony Manager 0.14.0.2</li>
<li>Fluffy - Enhanced Tabs 0.14.0.0</li>
<li>Fluffy - Medical Info 0.14.0.0</li>
<li>Numbers 0.5.1</li>
<li>LT - No Cleaning Please</li>
<li>Storage Search</li>
<li>Fluffy - Breakdowns</li>
<li>Fluffy - Animal Incest</li>
<li>Balancing Act Lite</li>
<li>Darkness Revamp - Core</li>
<li>Darkness Revamp</li>
<li>Fluffy - FollowMe 0.14.0.0</li>
<li>Fluffy - Area Unlocker 0.14.0.0</li>
<li>P-Music</li>
<li>Stay!</li>
<li>Storybook</li>
<li>Backstory Defs</li>
<li>Name Defs</li>
<li>Trait Pack 1.3.1.1</li>
<li>Mood Balance</li>
<li>Meltdown</li>
<li>Skilled Builder Off</li>
<li>Build Productive 0.30</li>
<li>EdB - Prepare Carefully</li>
<li>ESM - Do Not Disturb</li>
<li>ESM - Mine Vein</li>
<li>Black Money</li>
<li>Allow Tool</li>
<li>Hospitality</li>
<li>Mad Skills 1.1.6</li>
<li>Less Rebuff 1.0</li>
<li>Lets Share Bedroom</li>
<li>Haul Priority Lite</li>
<li>Haul IT</li>
<li>More Resources</li>
<li>Reclaim Fabric 1.3</li>
<li>Nackblad Inc Rimhair</li>
<li>ArmourRepair 1.0</li>
<li>Steel Extraction</li>
<li>Expanded Prosthetics &amp; Organ Engineering</li>
<li>A Dog Said</li>
<li>A Dog Said - EPOE Patch</li>
<li>DE Surgeries</li>
<li>Emergency Treat</li>
<li>Extended Surgery 1.2</li>
<li>Mechanite Augmentation</li>
<li>Vegetable Garden v4.0</li>
<li>Plant Saver</li>
<li>Plant Saver - Vegetable Garden Patch</li>
<li>Zombie Apocalypse</li>
<li>Glitter Tech</li>
<li>Remote Explosives</li>
<li>Heavy Defences</li>
<li>JaffaKree! Reborn</li>
<li>JaffaKree! Reborn - EPOE Patch</li>
<li>More Vanilla Turrets</li>
<li>T - More Beds Cloth</li>
<li>T - More Floors</li>
<li>Izzyssentials - Core 1.04</li>
<li>Izzyssentials - Furniture 1.03</li>
<li>Izzyssentials - Hydro 1.03</li>
<li>Izzyssentials - Lights 1.03</li>
<li>Izzyssentials - Switch 1.03</li>
<li>Miscellaneous - Core</li>
<li>Miscellaneous - Incidents</li>
<li>Miscellaneous - MAI</li>
<li>Miscellaneous - Map Generator</li>
<li>Miscellaneous - Objects</li>
<li>Miscellaneous - Robots</li>
<li>Miscellaneous - Robots Xtension</li>
<li>Miscellaneous - Training Facility</li>
<li>Miscellaneous Patch - EdB Prepare Carefully</li>
<li>Apocalypse</li>
<li>Panda - Core</li>
<li>Additional Joy Objects 14.00</li>
<li>Panda - Ancient Amulets</li>
<li>Panda - Cupros Drinks</li>
<li>Panda - Expanded Power</li>
<li>Panda - Extra Floors</li>
<li>Panda - Quarry</li>
<li>Panda - ZenGarden</li>
<li>Rimsenal</li>
<li>Rimsenal - Federation</li>
<li>Rimsenal - Feral</li>
<li>Rimsenal - Hair</li>
<li>Rimsenal - Security</li>
<li>Xeva Hair</li>
<li>ED - Auto Loader</li>
<li>ED - Closable Vent</li>
<li>ED - Embrasures</li>
<li>ED - Laser Drill</li>
<li>ED - Moat</li>
<li>ED - More Vanilla Turrets</li>
<li>ED - Omni Gel</li>
<li>ED - Reinforced Stuff</li>
<li>ED - Reverse Cycle Cooler</li>
<li>ED - Safe Traps</li>
<li>ED - Shields Basic</li>
<li>ED - Subspace Transponder</li>
<li>ED - Turret Control</li>
<li>Batteries Stuffed 1.4</li>
<li>Conduits Stuffed 1.3</li>
<li>Dermal Regenerator 1.6</li>
<li>Extended Storage 1.9</li>
<li>Natural Floors 1.3</li>
<li>Personal Shield MKII 1.5</li>
<li>Power Armour MKII 1.5</li>
<li>Power Cell 1.4</li>
<li>Roof Bomb 1.4</li>
<li>Small Solars Stuffed 1.5</li>
<li>Solars Stuffed 1.4</li>
<li>Thermals Stuffed 1.4</li>
<li>Turbines Stuffed 1.4</li>
<li>Firefoam Mortar v1.0</li>
<li>ABC Suit</li>
<li>Capsule Reactor</li>
<li>LT - Door Mat</li>
<li>Medical Training</li>
<li>Mind Altering Device 1.13</li>
<li>Modular Tables</li>
<li>Orassan</li>
<li>Power Switch</li>
<li>Right Tool For The Right Job</li>
<li>TargetPractise</li>
<li>RT - Quantum Storage 1.0.4</li>
<li>RT - Solar Flare Shield 1.0.4</li>
<li>Clutter - Furniture</li>
<li>Clutter - Structure</li>
<li>Clutter - Misc</li>
<li>Clutter - Misc Hands</li>



Thank you for your hint, I have to check if you missed a mod which changes toxic buildup

Seikikai

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #71 on: August 21, 2016, 02:57:28 AM »

I Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.

Hope Someone Can Tell Me What's Happening :S

Mods:
Code: [Select]
...

Thank you for your hint, I have to check if you missed a mod which changes toxic buildup

Been Doing Tests For Many Hours To Find Which Mod Was Causing The Bug. Seems That There Are 3 Mods That Can Cause This Bug And Bugs With Other Mods (No Clean Please, Turret Control, Minimap And Storage Search), The Mods Are Fluffy Breakdowns, Spotlight And Zombie Apocalipse. I Really Dunno Why Are These Mods Causing Problems But Maybe Is Something Of The .Dll

Problem Is Already Solved, At Least With This Mod So Don't Worry About It. Also Thanks For Your Help Bro :)
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Chaia

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Re: [A14]Toxic Fallout Protection Suit + Fallout Scenario [V1.3]
« Reply #72 on: August 21, 2016, 02:56:02 PM »

I Have A Problem With The ABC-Suit. Even Having All The Part It Isn't Protecting My Colonists From Toxic Buildup. A Colonist With The 100% Protection Bonus Still Getting Hediff At Same Speed That Someone Who Doesn't Have The Suit. Also Checked My Mod List And Don't Have A Mod That Could Modify The Fallout Values.

Hope Someone Can Tell Me What's Happening :S

Mods:
Code: [Select]
...

Thank you for your hint, I have to check if you missed a mod which changes toxic buildup

Been Doing Tests For Many Hours To Find Which Mod Was Causing The Bug. Seems That There Are 3 Mods That Can Cause This Bug And Bugs With Other Mods (No Clean Please, Turret Control, Minimap And Storage Search), The Mods Are Fluffy Breakdowns, Spotlight And Zombie Apocalipse. I Really Dunno Why Are These Mods Causing Problems But Maybe Is Something Of The .Dll

Problem Is Already Solved, At Least With This Mod So Don't Worry About It. Also Thanks For Your Help Bro :)


Alright, I've tested zombie apocalypse and ABC-Suit together and had no issues at all, but someone reported a lot of bugs, if zombie apocalypse is not the last mod in the mod list order (link here)

Chaia

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Re: [A16]Toxic Fallout Protection Suit + Fallout Scenario [V1.4]
« Reply #73 on: March 02, 2017, 03:08:01 AM »

Okay Boys and girls!

Toxic Fallout Suit is back!
Updated for 0.16

skullywag

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Re: [A16]Toxic Fallout Protection Suit + Fallout Scenario [V1.4]
« Reply #74 on: March 02, 2017, 08:32:16 AM »

woop, ill move this back into releases.
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