[1.0] Mew's Mods (OrganThoughts, PlantSaver(Veg Garden), BigBatteries) (9/23/18)

Started by mew_the_pinkmin, July 15, 2016, 06:20:03 PM

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Do you know how to delete this poll?

Yes
0 (0%)
No
8 (44.4%)
I wouldn't tell you anyway
4 (22.2%)
Dude, same
6 (33.3%)

Total Members Voted: 18

gurrenlemfox

Quote from: mew_the_pinkmin on December 12, 2017, 06:45:49 PM
Quote from: gurrenlemfox on December 12, 2017, 10:06:57 AM
does this mod have incompatibility with modifying thought mod like psychology cause I still have organs harvested thought with this mod on, at the end of the modlist
Made a compatible version real quick :) https://www.dropbox.com/s/jq1yyuoqhazexrg/B18-Organ%20thoughts%20psyc.zip?dl=0

nice i appreciate the fast response and updated file , thx Mew


mew_the_pinkmin

NoBadOrganThoughts        BigBatteries        PlantSaver

mew_the_pinkmin

NoBadOrganThoughts        BigBatteries        PlantSaver

frenchiveruti


mew_the_pinkmin

New update, small bat are small, and walls!

May erase your current battery research progress, but you can use dev mode to fix that.
NoBadOrganThoughts        BigBatteries        PlantSaver

Harry_Dicks

Quote from: mew_the_pinkmin on January 07, 2018, 08:15:30 PM
New update, small bat are small, and walls!

May erase your current battery research progress, but you can use dev mode to fix that.

Oh shit, wall batteries! I'm thinking I'm going to start making a few small isolated networks with my switches and new wall batteries. Thank you for this and all of your hard work!

crusader2010

Hello,
There is a typo in your "Buildings_Power.xml" of the mod BigBatteries.
The research project required is called "Efficientbatterys" instead of "Efficientbatteries".

Thanks :)

PS: also, what is it required to get rid of the constant info message on the right of the screen, "need batteries"? I'm not going to build the vanilla ones. What do these new batteries need such that they are considered... batteries... by the game?
My mod pack: {A13} Mod Mega Pack

mew_the_pinkmin

Quote from: crusader2010 on January 09, 2018, 12:41:25 PM
There is a typo in your "Buildings_Power.xml" of the mod BigBatteries.
The research project required is called "Efficientbatterys" instead of "Efficientbatteries".
Oops, so that's why I was getting errors. Thanks, It's fixed now.

I don't think there is a way to do that other than building a vanilla battery (even if you don't connect it to your network).
NoBadOrganThoughts        BigBatteries        PlantSaver

frenchiveruti

Quote from: mew_the_pinkmin on January 09, 2018, 02:59:03 PM
Quote from: crusader2010 on January 09, 2018, 12:41:25 PM
There is a typo in your "Buildings_Power.xml" of the mod BigBatteries.
The research project required is called "Efficientbatterys" instead of "Efficientbatteries".
Oops, so that's why I was getting errors. Thanks, It's fixed now.

I don't think there is a way to do that other than building a vanilla battery (even if you don't connect it to your network).

Is the download link updated?


Are the big batteries supposed to look like this?

mew_the_pinkmin

Quote from: frenchiveruti on January 09, 2018, 04:45:36 PM
Is the download link updated?

Are the big batteries supposed to look like this?
Yes, give a half hour for steam though.

yes that's how the batteries are supposed to look, if you want to donate a better texture your welcome to it.
NoBadOrganThoughts        BigBatteries        PlantSaver

Arira

Would like to know if Plant Saver safe to install on old save, without restarting colony.

mew_the_pinkmin

Quote from: Arira on January 10, 2018, 01:15:42 PM
Would like to know if Plant Saver safe to install on old save, without restarting colony.
Yep, all my can be.
NoBadOrganThoughts        BigBatteries        PlantSaver

Arira

ahh, damn. Was looking into steam page and didn't seen about it. =.= Thanks.

mew_the_pinkmin

NoBadOrganThoughts        BigBatteries        PlantSaver