Scenario editing and Hediffs

Started by Shurp, July 17, 2016, 09:33:49 AM

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Shurp

On seeing that a14 comes with a scenario editor, I got all excited thinking I could create a "Lost" style start to the game easily.  Scatter 25 pawns on the map with ship chunks all over the place and fires and injuries...

Well, turns out it's not that simple.  I can dump ship chunks all over, true.  But dropping injured pawns isn't obviously easy.  The only hediffs permitted in the game editor are things like toxic buildup and malaria.  There's nothing to call random injuries to pawns.  Also nothing to call the "RefugeePodCrash" event 25 times. 

Does anyone have some thoughts on how this might be possible?  I thought it would be neat to force the player to make triage decisions on which pawns to save, and start a large crew with nothing -- no food, steel, wood, nada, just ship chunks and whatever they can mine or cut.
If you give an annoying colonist a parka before banishing him to the ice sheet you'll only get a -3 penalty instead of -5.

And don't forget that the pirates chasing a refugee are often better recruits than the refugee is.

Zombiegamer

#1
I'm not sure if you already know about this, but does the [A14d] Crash Landing (v7.00) (24-07-2016) Scenarios count? It has options def to customize the Crash Landing.

https://ludeon.com/forums/index.php?topic=8967.0

In other news, wouldn't your modding question be better categorized under the Help sub-forum, for modding help?

https://ludeon.com/forums/index.php?board=14.0