[A16] WM mods (New mods: SyncGrowth, Medivac) 2017.01.06

Started by Wishmaster, November 07, 2016, 06:50:31 PM

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Flimflamshabam

did you update animals so they don't ignore dandelions and pretty much anything but grass? I noticed they also ignore Moss from Boreal forests and I think pincushion cacti from deserts/arid shrublands though I'm not 100% certain on the latter

Wishmaster

#196
No, but you can add an entry to Defs/Compatibility/Core.xml

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <WM.SmarterFoodSelection.ComptabilityDef>
<defname>SFS_Core</defname>
        <requiredMod>Core</requiredMod>
        <foods>
<li>
<def>NutrientPasteDispenser</def>
<pref>MealAwful</pref>
</li>
<li>
<def>PlantDandelion</def>
<pref>Grass</pref>
</li>
        </foods>
    </WM.SmarterFoodSelection.ComptabilityDef>   
</Defs>


edit: just realised this compatibility thing is not working as expected. Working in it.

edit: updated to SFS 1.1d and moved the topic.

New topic here

grimsurgent

where would we create and manage the food assignments? I don't see it, but it may be because of the combat realism loadout menu. I'm not sure though