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Author Topic: [1.0] Infused - Equipment enchantment  (Read 114145 times)

Kassidoo

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Re: [A15] Infused - Equipment enchantment (2016-08-29) Recharged!
« Reply #60 on: September 27, 2016, 05:47:37 PM »

Hi, I updated to your latest A14 release, and 2 issues: 1 it says its made for a15 "and therefor might not work" while it doesnt cause any issues, my colonist is now stuck on "standing". The error I get is:

Code: [Select]
Elida threw exception while determining job (main): System.TypeLoadException: Could not load type 'Infused.InfusionDef' from assembly 'Infused, Version=34.0.0.0, Culture=neutral, PublicKeyToken=null'.
  at Outfitter.ApparelStatCache.FillInfusionHashset_PawnStatsHandlers (Verse.Pawn pawn, RimWorld.Apparel apparel, RimWorld.StatDef statDef) [0x00000] in <filename unknown>:0
  at Outfitter.ApparelStatCache.ApparelScoreRaw (RimWorld.Apparel apparel, Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Outfitter.ApparelStatsHelper.ApparelScoreGain (Verse.Pawn pawn, RimWorld.Apparel ap) [0x00000] in <filename unknown>:0
  at RimWorld.JobGiver_OptimizeApparel.TryGiveJob (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at RimWorld.ThinkNode_Conditional.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.AI.ThinkNode_Priority.TryIssueJobPackage (Verse.Pawn pawn) [0x00000] in <filename unknown>:0
  at Verse.AI.Pawn_JobTracker.DetermineNextJob (Verse.ThinkTreeDef& thinkTree) [0x00000] in <filename unknown>:0  lastJobGiver=

Any idea? It somewhat ruins the entire colony that I have to manually order every job to be done, aswell as them nor sleeping and just standing till they collapse
« Last Edit: September 27, 2016, 05:50:07 PM by Kassidoo »
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notfood

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Re: [A15] Infused - Equipment enchantment (2016-08-29) Recharged!
« Reply #61 on: September 28, 2016, 02:25:38 AM »

I fixed the about.xml for A14. I also tested it again and it works fine. Seems like there is an issue with the Outfitter version you are using.
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nguadien

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Re: [A15] Infused - Equipment enchantment (2016-08-29) Recharged!
« Reply #62 on: October 24, 2016, 12:35:56 PM »

Can't live a single day in Rimworld without tis...

I am in love with the random buffs so much

I want every apparel, weapon from all other mods are INFUSED!!!
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ConfusedRaccoon

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Re: [A15] Infused - Equipment enchantment (2016-08-29) Recharged!
« Reply #63 on: October 25, 2016, 06:43:34 AM »

Hello, I think I've run into a problem, but I can't point out where, why or how. No logs or anything.

I swapped from the forum version to the Steamworkshop version and for some reason nothing is being infused by a level 18 crafter. No bows, no jackets and no guns. Before I swapped to the Steamworkshop version I was getting infused items dropping left and right from a pretty low level crafter. I'll swap back to the forum version and see if that helps. I can, if requested, slap up the mod list I'm using currently.
I've run through all the mods and tried to make sure non effect the core statdef thing but I can't make heads or tails of it.
I know the steam version says "requires Community Core Library." but iirc it's not updated for version 15.1284
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"Nothing says shoddy workmanship more than wrinkles in the Duct Tape."

notfood

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[A16] Infused
« Reply #64 on: December 13, 2016, 03:49:12 AM »

Release 0.16.1.0

A16 Release, enjoy! No external dependencies.
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SmartererThanYou

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Re: [A16] Infused
« Reply #65 on: December 13, 2016, 04:03:15 AM »

Release 0.16.1.0

A16 Release, enjoy! No external dependencies.

Thanks for the quick update :3
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Pichu0102

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Re: [A15] [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #66 on: December 19, 2016, 06:13:02 PM »

Is there any chance of adding a stockpile filter options under weapons and apparel to only allow infused items, like the non-smeltable option?
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Etherdreamer

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #67 on: December 21, 2016, 11:28:42 PM »

What will happen with a mod like Combat realism?
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DaemonDeathAngel

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #68 on: December 21, 2016, 11:45:43 PM »

notfood, I was wondering if [with your permission of course] I could add this into my mod, given proper credits. I am working on a complete overhaul of rimworld, and something like this would fit perfectly into some of the eras I have thought out.

A link to the production thread is as follows; Rimworld Revamped - The Transcendence
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notfood

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #69 on: December 22, 2016, 12:37:40 AM »

Go ahead, include it in the modpack and modify it as you need, I really want to see a balanced modpack for A16 that really exploits the ChancesDef.

Just have the attribution somewhere visible, add Latta too.
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DaemonDeathAngel

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #70 on: December 22, 2016, 12:45:29 AM »

Go ahead, include it in the modpack and modify it as you need, I really want to see a balanced modpack for A16 that really exploits the ChancesDef.

Just have the attribution somewhere visible, add Latta too.

Definitely, it will be entwined within my mod, not a modpack, if you looked at the "Unreleased Page" I am working on a complete overhaul, that adds in multiple different research tiers and eras. I think something like your mod will work well with pre-modern eras whom believe in magic and higher powers of sorts.

I will be sure to credit the both of you, Latta and yourself, within the thread, as well as the contributors in the "about.xml"
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notfood

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #71 on: December 22, 2016, 12:52:37 AM »

Go ahead. Put the dll in your mod, modify it. Do as you need.

Would really appreciate it if you publish your fork in github.
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DaemonDeathAngel

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #72 on: December 22, 2016, 01:04:52 AM »

I am still trying to get the hang of github, as I have never used it before, but once I figure it out, I will definitely do so. Currently I only know how to add files to my own github repository.
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notfood

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #73 on: December 22, 2016, 01:24:56 AM »

Just click on fork.

Follow this: https://help.github.com/articles/fork-a-repo/

Don't reupload it or the history gets lost.
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jere8184

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Re: [A16] Infused - Equipment enchantment (2016-12-13) Overdosed!
« Reply #74 on: December 22, 2016, 07:23:26 PM »

Can someone explain what the source code is? and if i download the file from github is it basically a way to manually install this mod 
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