[1.0] Infused - Equipment enchantment

Started by notfood, July 20, 2016, 09:02:46 PM

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notfood

It's on steam too if you need it.

http://steamcommunity.com/sharedfiles/filedetails/?id=731287727

To manually install it, just unpack it in your mods directory alongside Core.

InsanePlumber

From About.xml "Requires Community Core Library" is it still valid?
If so, where can be found CCL for Alpha 16?
If you want to do something do it right or do not do it at all.

I always say or write what I think.
Well, but political correctness?
I'm not a politician...
I Am A Human.

notfood


AlanerPolska

Fun Fact - Infused apparel removes the "Worn by dead man" status.
Or it is, because I cremate corpse of dead man with his apparel on him?

notfood

No... Only the short name. If you go into the info panel, it's still there.

Lightningy

If i edit the infusion chance past one, does that enable multiple infusions?

notfood

Only one prefix and one suffix allowed, anything above 1 is moot.

Etherdreamer

Hey Notfood, in some point you will add the feature to control what prefix / suffix could be infused in an object?. Maybe with and balancing limitation checking the material or quality? or perhaps adding an extra suffix to an existing already infused object?

tonsrd

 is there a table / item where I can change a "infuse" or are items only "infused" when crafted the first time.

would it be possible to add a table for enchanting/infusing items a few times ( RNG ) maybe cost silver / gold ?

dinokilla7

Hey, I keep getting this error everytime I load up Rimworld
*Found no usable data when trying to get defs from chances.xml*
Just wondering if this something to do with the mod

notfood

New Release 0.16.2.0



A unique way to make unique items for your special colonists: Randomly enchants equipment.

- Increased Infused Chances
- Clicking on Infused Message now allows focus to the item
- Russian Translation Fix

A16 for Vanilla

- Combat Realism support! Thanks to Skyarkhangel

     A16 for CombatRealism

Beathrus


carpediembr


notfood

Some infusions don't apply because CR has a slightly different set of attributes. Aim, aim time, penetration, etc...

DDC1234

Can't seem to get it to work - none of my equipment is "infused"
attached is my mod list could one of these conflict ?

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