[A14] Game does not reload mods on load order change

Started by 1000101, July 21, 2016, 11:16:58 PM

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ModLister.InstalledModsListHash() always uses an alphabetical list of mods and not the load order list which means that it will not reload the mods when the load order changes.  I have detoured this in CCL to use ModsConfig.ActiveModsInLoadOrder and it correctly reloads the mods if the load order changes.
(2*b)||!(2*b) - That is the question.
There are 10 kinds of people in this world - those that understand binary and those that don't.

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