Solution for animals suiciding into combat?

Started by Lightzy, July 23, 2016, 08:53:23 AM

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Lightzy

So that the animals won't always follow into combat and get butchered immediately and give all your people happiness penalties which lead them to berzerk and wipe the colony out?
I know I wouldn't take my pet yorkshire to a gunfight if I had one.. Err.. if I had.. any of them. Yorkshires or gunfights.

I suggest to have a checkbox in the animals tab "allowed in combat yes/no"

Tagasaki

Get a non-violence colonist, assign all the animals to that person. Voila you got all the yorkshires safe and sound with the most cowardly person ever. =P

FalconBR

Quote from: Tagasaki on July 23, 2016, 09:44:17 AM
Get a non-violence colonist, assign all the animals to that person. Voila you got all the yorkshires safe and sound with the most cowardly person ever. =P

The problem is, all my yorkshire loves to bond with my melee fighters!

Lightzy

Quote from: Tagasaki on July 23, 2016, 09:44:17 AM
Get a non-violence colonist, assign all the animals to that person. Voila you got all the yorkshires safe and sound with the most cowardly person ever. =P


That can work, but it's a bad roundabout way, also producing a lot of unhappiness.
A simple right-click-draft-without-animal is an elegant way utilizing the menu system as it already is