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Author Topic: [A18] Phi - Multiplayer interactions between colonies  (Read 273563 times)

Iwillbenicetou

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #195 on: January 04, 2017, 07:19:38 PM »

Is there any way for a designation to change where the supplies come in and drop? It's happened where stuff lands where I don't want it to, like a solar panel or geothermal power plant.
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Arretu

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #196 on: January 13, 2017, 12:30:47 PM »

What version of mono is the server after?

Running 4.62, and getting the following error

Code: [Select]
WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v4.0.30319
Launching server for x.x.x.x on port 16180

1/13/2017 6:26:30 PM|Fatal|WebSocketServer.receiveRequest|System.Threading.ThreadAbortException
                             at (wrapper managed-to-native) System.Net.Sockets.Socket:Accept_internal (intptr,int&,bool)
                             at System.Net.Sockets.Socket.Accept_internal (System.Net.Sockets.SafeSocketHandle safeHandle, System.Int32& error, System.Boolean blocking) [0x0000c] in <5071a6e4a4564e19a2eda0f53e42f9bd>:0
                             at System.Net.Sockets.Socket.Accept () [0x00008] in <5071a6e4a4564e19a2eda0f53e42f9bd>:0
                             at System.Net.Sockets.TcpListener.AcceptTcpClient () [0x00016] in <5071a6e4a4564e19a2eda0f53e42f9bd>:0
                             at WebSocketSharp.Server.WebSocketServer.receiveRequest () [0x00012] in <38d3cef14c5a4fc9a92de0991034bc1a>:0

Not used mono before, so probably me just doing something hilariously wrong. Any suggestions?

Edit: nevermind, got it sorted. For those who come after me you need to be using Mono 3.12.x. I used this handy guide to get that sorted. It seems to have been written by One of Us™.

The only change I had to make to that guide was adding /. to the end of the url when adding the apt repositories. Mostly posting this in the hoped the guide maker might see it, sorry.

Code: [Select]
echo "deb http://download.mono-project.com/repo/debian wheezy/snapshots/3.12.0/. main" | sudo tee /etc/apt/sources.list.d/mono-xamarin.list
Might be worth adding a mention of some of this to the 1st post.
« Last Edit: January 13, 2017, 06:19:27 PM by Arretu »
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Senio

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #197 on: January 22, 2017, 11:01:06 AM »

this mod will update?
If update I can support a high speed server run phi server , FreeBSD or Linux or Windows server  :P
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Iwillbenicetou

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #198 on: January 26, 2017, 09:51:34 PM »

Is there any way for you to code in a moderator or admin? I've witnessed several people spamming in the chat, or just saying emoji's. Would be great to moderate this.
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MarineStardust

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #199 on: February 09, 2017, 10:55:57 PM »

so do you have to have the server thing installed for the phi multiplayer to happen and the client zip, is it like a regular rimworld mod where you install it then start up a new colony like normal
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Thyme

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #200 on: February 10, 2017, 11:14:55 AM »

You unzip the client, place it in your mod directory like any other mod, activate it and enjoy Phi =)

Server is only need if you want to host it. Dunno how to set that up tho
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ChaosOverlord

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #201 on: February 17, 2017, 12:15:26 AM »

You shouldn't have to do anything to host a server except for the expected port forwarding (if it's not LAN-only).

Problem is I can't get it to work anymore. It worked in A15 but I can't get anyone to connect to it now that this mod has been updated to A16. Maybe it's just the other persons computer...but whenever they try to connect to my server, my server just prints an error message.
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zer02

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #202 on: February 17, 2017, 06:05:39 AM »

Excellent idea, but I have a question concerning gameplay - what will happen and what the settler will receive another player if I send him a settler, with implants of mod Expanded Prosthetics and Organ Engineering (EPOE)?

PS
I think..
If another player has this mod, he will get my settler, just as I sent it to him.
But what will happen to the settler, if the other player does not EPOE mod ?


I apologize in advance for my conversation (I use a translator)
« Last Edit: February 17, 2017, 06:10:55 AM by zer02 »
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Thyme

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #203 on: February 19, 2017, 03:09:09 AM »

As far as I know, the health status of the colonist will be reset. So, all diseases, prosthetics, drug addictions will be removed and lost body parts magically grow back.

I don't know for sure though, because I have never used that feature so far.
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Longwelwind

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #204 on: March 03, 2017, 05:11:51 PM »

v0.11 is out !
Not a lot of big feature, just some QoL improvements and some limitations to the nicknames & messages to avoid spamming & a unreadable chat.
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DaemonDeathAngel

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #205 on: March 04, 2017, 12:14:49 AM »

The name limit has kinda screwed a lot of people, as many of us used nicknames to show what we were selling/trading.

Edit: Also, I have started receiving this bug since the update.

https://gist.github.com/8bbb965268ee135d7465111fb3677037
« Last Edit: March 04, 2017, 12:21:03 AM by DaemonDeathAngel »
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DaemonDeathAngel

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #206 on: March 05, 2017, 10:58:02 PM »

Update on the error I receive. Doesn't matter if I use Steam or the stand alone version.

https://hastebin.com/afewucisiv.pas
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lancelot

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #207 on: March 29, 2017, 08:14:13 AM »

First, I would like to thank you all for your great work on this mod.

I have 2 suggestions :
  • wouldn't it be nice if chat between players would be available only after having build a telecommunication antenna (like the one for ship trading)?
  • also, why not use the pod system for trading? or at least make it available only after having discover pod launching technology?
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virtux

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Re: [A16] Phi - Multiplayer interactions between colonies
« Reply #208 on: April 10, 2017, 03:58:41 AM »

Great !
So great mod / patch or anything about multiplayer in rim
thanks for great work
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blub01

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Re: [A14] Phi - Multiplayer interactions between colonies
« Reply #209 on: April 22, 2017, 07:43:56 PM »

This mod will be mostly unbalanced though am I right? Since players start at different times. Meaning A player could of spent 10 hours on a server. Have over 5000 plasteel charge rifles and power armor, and then a new player joins and that first player can send the second player say 2500 plasteel 3 charge rifles and 3 power armor sets and they have an easy ride through the game. Maybe there should be some limits as to how much you can send and a time limit where it has to recharge?

EDIT: Also, I assume this mod will not work with any mods, as all players need the core game to play without problems with other players on the server? And can the server work if all players have the same mods on that server?

I think it is better if you just keep rimworld multiplayer a private matter for now - get the tech working before you worry about balancing and let the players decide if they want to exploit something or not.
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