[A18] Phi - Multiplayer interactions between colonies

Started by Longwelwind, July 24, 2016, 02:45:18 PM

Previous topic - Next topic

Longwelwind


Atomisk


falcongrey

@Longwelwind -  Amazing work! One idea about the 'dev' command is if you can detect that it is 'on' it won't allow for those with it 'off' to trade or interact as a way to have those who don't want 'dev command' stuff and what not in their game.

Yes, I do know this won't stop someone from 'turning it on for a time' and cheating then turning it off to interact, but it could cut some of that down a little.

@Joshy1111 - 57 68 79 20 61 72 65 20 79 6f 75 20 68 69 64 69 6e 67 20 6e 6f 74 68 69 6e 67 3f 20 48 69 64 65 20 73 6f 6d 65 74 68 69 6e 67 20 61 74 20 6c 65 61 73 74 21
It matters not if we win or fail. It's that we stood and faced it.

Jdalt40

Quote from: falcongrey on July 28, 2016, 05:03:07 PM
57 68 79 20 61 72 65 20 79 6f 75 20 68 69 64 69 6e 67 20 6e 6f 74 68 69 6e 67 3f 20 48 69 64 65 20 73 6f 6d 65 74 68 69 6e 67 20 61 74 20 6c 65 61 73 74 21
49 20 61 6d 20 68 69 64 69 6e 67 20 6e 6f 74 68 69 6e 67 20 73 6f 20 70 65 6f 70 6c 65 20 77 61 73 74 65 20 74 68 65 69 72 20 74 69 6d 65 20 6f 6e 20 6e 6f 74 68 69 6e 67 20 3a 44

Edit: 59 6f 75 20 61 72 65 20 74 68 65 20 73 65 63 6f 6e 64 20 70 65 72 73 6f 6e 20 74 6f 20 6e 6f 74 69 63 65 20 74 68 65 20 68 65 78 61 64 65 63 69 6d 61 6c 20 74 65 78 74 20 3a 44

falcongrey

Quote from: Joshy1111 on July 28, 2016, 07:14:54 PM
Quote from: falcongrey on July 28, 2016, 05:03:07 PM
57 68 79 20 61 72 65 20 79 6f 75 20 68 69 64 69 6e 67 20 6e 6f 74 68 69 6e 67 3f 20 48 69 64 65 20 73 6f 6d 65 74 68 69 6e 67 20 61 74 20 6c 65 61 73 74 21
49 20 61 6d 20 68 69 64 69 6e 67 20 6e 6f 74 68 69 6e 67 20 73 6f 20 70 65 6f 70 6c 65 20 77 61 73 74 65 20 74 68 65 69 72 20 74 69 6d 65 20 6f 6e 20 6e 6f 74 68 69 6e 67 20 3a 44

Edit: 59 6f 75 20 61 72 65 20 74 68 65 20 73 65 63 6f 6e 64 20 70 65 72 73 6f 6e 20 74 6f 20 6e 6f 74 69 63 65 20 74 68 65 20 68 65 78 61 64 65 63 69 6d 61 6c 20 74 65 78 74 20 3a 44

Nice!  ;D
It matters not if we win or fail. It's that we stood and faced it.

Morgloz

This is a wonderful idea! I'm eager to see how it progresses!

49 20 67 75 65 73 73 20 74 68 69 73 20 6d 61 6b 65 73 20 6d 65 20 74 68 65 20 74 68 69 72 64 20 6f 6e 65 20 74 68 65 6e
My mods:
RedistHeat

Jdalt40

Quote from: Morgloz on July 28, 2016, 08:04:07 PM
49 20 67 75 65 73 73 20 74 68 69 73 20 6d 61 6b 65 73 20 6d 65 20 74 68 65 20 74 68 69 72 64 20 6f 6e 65 20 74 68 65 6e
59 75 70 20 3a 44

Zhakir

54 68 69 73 20 77 61 73 20 61 6e 20 69 6e 74 72 65 73 73 74 69 6e 67 20 6a 6f 75 72 6e 65 79 2e

Master Bucketsmith

30 31 30 31 30 31 31 31 20 30 31 31 30 30 31 30 31 20 30 30 31 30 30 30 30 30 20 30 31 31 30 31 31 30 31 20 30 31 31 31 30 31 30 31 20 30 31 31 31 30 30 31 31 20 30 31 31 31 30 31 30 30 20 30 30 31 30 30 30 30 30 20 30 31 31 30 30 31 31 31 20 30 31 31 30 31 31 31 31 20 30 30 31 30 30 30 30 30 20 30 31 31 30 30 31 30 30 20 30 31 31 30 30 31 30 31 20 30 31 31 30 30 31 30 31 20 30 31 31 31 30 30 30 30 20 30 31 31 30 30 31 30 31 20 30 31 31 31 30 30 31 30 20 30 30 31 30 31 31 31 30

This mod is a great achievement. :)
Do you think you can build a lot upon it? Perhaps the option to send out trade caravans to other people?
In that they would appear as an AI trade caravan that can trade shizzle, or at least just straight up deliver something and then RTB.
Faaaaaaaaaaaaaaar stretch would be having a mod like Hospitality involved! XD

Jdalt40

#84
Quote from: Bucketsmith on July 29, 2016, 10:47:34 AM
30 31 30 31 30 31 31 31 20 30 31 31 30 30 31 30 31 20 30 30 31 30 30 30 30 30 20 30 31 31 30 31 31 30 31 20 30 31 31 31 30 31 30 31 20 30 31 31 31 30 30 31 31 20 30 31 31 31 30 31 30 30 20 30 30 31 30 30 30 30 30 20 30 31 31 30 30 31 31 31 20 30 31 31 30 31 31 31 31 20 30 30 31 30 30 30 30 30 20 30 31 31 30 30 31 30 30 20 30 31 31 30 30 31 30 31 20 30 31 31 30 30 31 30 31 20 30 31 31 31 30 30 30 30 20 30 31 31 30 30 31 30 31 20 30 31 31 31 30 30 31 30 20 30 30 31 30 31 31 31 30

30 31 30 30 31 30 30 30 20 30 31 31 30 30 31 30 31 20 30 31 31 31 31 30 30 30 20 30 31 31 30 31 30 30 31 20 30 31 31 30 30 31 30 30 20 30 31 31 30 30 31 30 31 20 30 31 31 30 30 30 31 31 20 30 31 31 30 31 30 30 31 20 30 31 31 30 31 31 30 31 20 30 31 31 30 30 30 30 31 20 30 31 31 30 31 31 30 30 20 30 30 31 30 30 30 30 30 20 30 31 31 30 31 30 30 31 20 30 31 31 30 31 31 31 30 20 30 31 31 31 30 31 30 30 20 30 31 31 30 31 31 31 31 20 30 30 31 30 30 30 30 30 20 30 31 31 30 30 30 31 30 20 30 31 31 30 31 30 30 31 20 30 31 31 30 31 31 31 30 20 30 31 31 30 30 30 30 31 20 30 31 31 31 30 30 31 30 20 30 31 31 31 31 30 30 31 20 30 30 31 30 30 30 30 30 20 30 31 31 30 30 31 30 31 20 30 31 31 30 31 30 30 30 20 30 30 31 31 31 31 31 31 20 30 30 31 30 30 30 30 30 20 30 30 31 31 31 30 31 30 20 30 31 30 30 30 31 30 30

EDIT: This got interesting very fast...

Extra challenge: 03 13 03 13 03 13 03 03 02 03 13 13 03 13 03 03 03 02 03 13 13 03 13 03 03 13 02 03 13 13 13 03 03 13 13 02 03 03 13 03 03 03 03 03 02 03 13 13 13 03 13 13 13 02 03 13 13 03 13 03 03 13 02 03 13 13 03 13 13 03 03 02 03 13 13 03 13 13 03 03 02 03 03 13 03 03 03 03 03 02 03 13 13 03 13 13 03 13 02 03 13 13 03 03 13 03 13 02 03 13 13 13 03 03 13 13 02 03 13 13 13 03 03 13 13 02 03 03 13 03 03 03 03 03 02 03 13 13 13 03 13 13 13 02 03 13 13 03 13 03 03 13 02 03 13 13 13 03 13 03 03 02 03 13 13 03 13 03 03 03 02 03 03 13 03 03 03 03 03 02 03 13 13 13 13 03 03 13 02 03 13 13 03 13 13 13 13 02 03 13 13 13 03 13 03 13 02 03 13 13 13 03 03 13 03 02 03 03 13 03 03 03 03 03 02 03 13 13 03 13 13 03 13 02 03 13 13 03 13 03 03 13 02 03 13 13 03 13 13 13 03 02 03 13 13 03 03 13 03 03 Where am I going with this :D

Longwelwind

v0.6 is available !
With it comes the possibilties to send colonist. The feature isn't totaly complete yet; not all data is transmitted. At the moment, only the skills and the traits are copied to the sent colonist.
On top of that, a lot of small changes have been made to the UI, specially the menu for sending items to other colonies.

The full changelog is available here.

newcadence

Hey, when I click the Phi Server menu button, the log says "Object reference not set to an instance of an object." I don't know if this has anything to do with me being unable to connect to the server.
Full log thingy:

schwarzrotes

same here looks like i connected but authenticate fails

Longwelwind

After spending my evening on it, it should be now resolved.
If you still have any error, please try to reinstall the mod before posting a report. :)

Artorias

#89
Hey dude, nice mod    ;D    Could you tell me how to create my own multiplayer server? Not lan, if possible.. I know it may sound annoying, but how to launch PhiServer.exe on a shell? I never did NOTHING at scripting, coding or something like that, im just a noob.
You know, if I ever get shipwrecked I really hope I am the only survivor that plays Rimworld.