Small and greats Suggestions

Started by capiqua, July 25, 2016, 08:42:39 AM

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capiqua


-01.When you choose any storyteller, do not know which you have chosen, you always have to read.
http://fs5.directupload.net/images/160725/4yya82ud.jpg
suggestion:portraits with shaded.
-02.When you have many colonist, change with the mouse is very laborious. Change with  suggestion: shortcuts reduce the time.
http://fs5.directupload.net/images/160725/dhaiyzla.jpg
add shortcuts with keys
-03.Letters no have edge , when accumulated is hard to see that several letters
http://fs5.directupload.net/images/160725/g9lyqimc.jpg
suggestion: add edge to letters
-04.You can not change the name of the nationbase
http://fs5.directupload.net/images/160725/omyw5jw4.jpg
suggestions: add button to rename
-05.The bottom left is hidden when we open arquitect.
http://fs5.directupload.net/images/160725/5ctpr7n4.jpg
-06.When the prisoner sleeps the Warden leaves the food on the floor instead of leaving it on the table.
-07.When pressed to go to place. The window is closed and then not know where the
  located in the place map
suggestions: add letters/events as registry in statistics
-08_When I create a new sow is easy to mount over another, because there is much weeds and get wrong.
http://fs5.directupload.net/images/160725/nr8iz3wa.jpg
suggestions: when pressed to create planting more orchards should be more stick out.
-09_No displayed stats other skills (woodsman, firefighter, etc)
http://fs5.directupload.net/images/160725/l6nal87f.jpg
+there are skills that do not require values or upload values (flick)
+bed rest. When reach the maximum. Sleep fast?
+Bed rest is more important than medicine?
+Patient and Bed rest. what differences?
I have a few hours of game, but there are some skills that are hidden as woodman and others are silly things like bed rest.

IDEAS
-10.Basketball board and leather ball
-11.Punching bag
-12.Carriage. upgrade to jail (1prisioner), upgrade to corpse transport (2 corpes),upgrade transport(4cells to items).
-13.The fourth scenary, the colonist must be slaves and pay an income to the biggest town (like walking dead)


BALANCED
-14.Now this is a big problem: raid enemies provide a huge camount of weapons and clothes which it is not necessary to create clothes and weapons.
suggestion:
-Enemies should lose 90% of items own. Why I'm crafting weapons and clothes, if I have weapons from the early game?
-Would be an research to use firearms.
-I build turrets and I am the king of the planet.

Drop items must be reduced, use of firearms and turrets should be delayed with technology.


b0rsuk

Quote from: capiqua on July 25, 2016, 08:42:39 AM
-02.When you have many colonist, change with the mouse is very laborious. Change with  suggestion: shortcuts reduce the time.
The shortcuts are:, .. There are no shortcuts for animals.

cultist

A lot of these are pretty good. Like the warden leaving food on the table (if available) instead of the floor. Adds a touch of realism with very little effort.