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Author Topic: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))  (Read 245912 times)

Beathrus

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #390 on: January 12, 2019, 09:13:11 AM »

I think I am having a mod conflict. I can get visitors or raiders from other factions, but when one of the medieval people visit, the game freezes and stops. Any idea what mod it could be conflicted with to cause it? Do I need to move mods around or something?
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Madman666

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #391 on: January 12, 2019, 10:38:52 AM »

If you have overbloated wealth count it might freeze cause it tries to spawn 200 people raids, which takes a LOT of time. For me it was about 500k wealth, when it started to send 140-200 people after me, which took crapton to load.
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Beathrus

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #392 on: January 12, 2019, 11:23:30 AM »

If you have overbloated wealth count it might freeze cause it tries to spawn 200 people raids, which takes a LOT of time. For me it was about 500k wealth, when it started to send 140-200 people after me, which took crapton to load.

Oh, no. I just started. And it seems to be random visitors that cause it. Raids or Traders. I'm thinking its not the faction but another mod, I removed Faction Discovery and I will see how it goes.
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Madman666

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #393 on: January 12, 2019, 11:49:02 AM »

I wonder which mod does it. Works fine with hospitality at least if its about visitors...
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Beathrus

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #394 on: January 12, 2019, 12:36:34 PM »

I wonder which mod does it. Works fine with hospitality at least if its about visitors...

Its not this one at least. I'll post something in help. Maybe that'll figure it out.
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kotler

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #395 on: January 26, 2019, 05:53:20 PM »

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omatkoicorko

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #396 on: February 02, 2019, 06:59:43 AM »

So mod is dead? No more support?
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blongo

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #397 on: February 11, 2019, 02:49:28 AM »

yup
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Madman666

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #398 on: February 11, 2019, 03:36:08 AM »

Nope, not dead, but Vindar is sure much less active, than he used to be. IRL stuff most likely.
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82ab53e4

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #399 on: March 21, 2019, 05:17:42 AM »

Hi awesome mod creator. I found out that ALL armor and clothes from mod are lacking neck protection! (unlike vanilla armor and clothes). Is this intended or oversight?
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Ruisuki

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #400 on: April 24, 2019, 03:31:36 AM »

any chance of a modular edition? If not, weapons/furnishing split maybe just the faction? I love the idea of medieval factions being represented
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vovik

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Re: [RW-1.0.2059] Medieval Times (v. 1.974.B-19 (Updated-10/22/2018))
« Reply #401 on: August 27, 2019, 03:19:59 PM »

This work should not be distributed or reproduced without my express written consent. please do not include my work in modpacks or upload to other locations without first contacting me and receiving my written consent.
Here is a patch to this mod, fixes some issues and stuff.

Medieval times patch
download
download version of mod that this patch is currently for

thread  where you can look for more info about patch
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Trust nobody, account for all possible outcomes.
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