[B18] 20th Century Weapons Mod (20CWМ) v4.0

Started by xo-xo-xo, July 28, 2016, 11:15:16 PM

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RyunosukeKnT




xo-xo-xo

UPD: V4.0
Rebalance 17A
Research has been added
Removed vanilla weapons

dareddevil7

Game won't start and seems to be saying stuff about your mod.

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

Could not load reference to Verse.RecipeDef named Make_Gun_steyrscout_cwm

Could not load reference to Verse.RecipeDef named Make_Gun_m9_cwm

Could not load reference to Verse.RecipeDef named Make_Gun_m14_cwm

Could not load reference to Verse.ThingDef named Gun_rpg7_cwm

SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Thing.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ThingWithComps.ExposeData () [0x00000] in <filename unknown>:0
  at Verse.ScribeExtractor.SaveableFromNode[Thing] (System.Xml.XmlNode subNode, System.Object[] ctorArgs) [0x00000] in <filename unknown>:0
Subnode:
<thing Class="ThingWithComps"><def>Gun_rpg7_cwm</def><id>Gun_rpg7_cwm177538</id><map>0</map><pos>(151, 0, 197)</pos><health>70</health><stackCount>1</stackCount><verbTracker><verbs><li Class="Verb_Shoot"><loadID>1331447</loadID></li></verbs></verbTracker><quality>Poor</quality><taleRef IsNull="True" /></thing>

Exception in FinalizeLoading(): System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at RimWorld.Bill.GetUniqueLoadID () [0x00000] in <filename unknown>:0
  at Verse.LoadedObjectDirectory.RegisterLoaded (ILoadReferenceable reffable) [0x00000] in <filename unknown>:0
  at Verse.CrossRefHandler.ResolveAllCrossReferences () [0x00000] in <filename unknown>:0
  at Verse.ScribeLoader.FinalizeLoading () [0x00000] in <filename unknown>:0

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Map.get_TileInfo () [0x00000] in <filename unknown>:0
  at Verse.Map.get_Biome () [0x00000] in <filename unknown>:0
  at RimWorld.AmbientSoundManager.RecreateMapSustainers () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0


Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 12653.
Total: 155.463867 ms (FindLiveObjects: 0.696816 ms CreateObjectMapping: 1.789153 ms MarkObjects: 152.942535 ms  DeleteObjects: 0.034017 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 12680.
Total: 57.544491 ms (FindLiveObjects: 0.934398 ms CreateObjectMapping: 2.880410 ms MarkObjects: 53.676498 ms DeleteObjects: 0.042116 ms)

grimsurgent

the times for crafting weapons need to be shortened, vanilla assault rifle takes 40000 work and your assault rifles take 95000 work

xo-xo-xo

#51
dareddevil7: Install the 3.2 version of the mod https://drive.google.com/open?id=0B-yHqcGn3826dTdXS2pjRThKWlk

seanandjay29: In the new version corrected. M16A1 - 38000. M4A2 - 39000....
Now I'm working on WW2 weapons. I'll add more weapons for crafting. While I'm testing.

xo-xo-xo

UPD: GLOCK 21, M72 LAW, M1 Garand, Browning M1918 BAR, Springfield M1903.

mbohben

well i'm going to write the review.

issues on v3.2:
-some of the weapon didn't shown as craftable on machining table (vsk, svd, and others)
-the range of sniper and assault riffle almost the same

testing 4.0 right now

xo-xo-xo

04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.

mbohben

Quote from: xo-xo-xo on June 04, 2017, 08:14:35 AM
04.06.17 UPD: Craft: SVD, SVU, SR-25.
M2 Browning, Makarov pistol. Grenades: F1 grenade, AN-M14.

thanks testing it now  ;)

Raf's

Does a version it only the guns and no other changes exist? i am missing the variety from the Project Armory days.


xo-xo-xo


Raccoon

Can you add a "Option" to  disable / enable WW2 Weapons?