[A14] Adeptus Astartes - v0.5 - updated 5.08.2016

Started by TrashMan, July 29, 2016, 05:34:19 AM

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TrashMan

Well, f***. I added those weapons in before uploading. Should have done another test. And seems the defs are case-sensitive. Bullet_Las_Short is the name.
Will fix and upload later today.

SpaceDorf

Are you planning on adding the Astartes Implants as well ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Great

That would be possible to add a special race or implant?High cost stuff that make your colonist become a real space marine.Even if it's op lolz.

SpaceDorf

I meant the complete set, including the black carpace whithout which the power armor can't be used :)

And use actual Geneseeds to produce :)

Which would have to be implanted in a Space Marine to gestate *gg*
So in only 20 ingame years you can produce a second Space Marine all by yourself ^^
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

TrashMan

Quote from: SpaceDorf on August 04, 2016, 02:39:01 PM
I meant the complete set, including the black carpace whithout which the power armor can't be used :)

And use actual Geneseeds to produce :)

Which would have to be implanted in a Space Marine to gestate *gg*
So in only 20 ingame years you can produce a second Space Marine all by yourself ^^

Dunno if that would be feasable to do.
Rimworld is pretty flexible, but even so....some things are not easy to add

TrashMan


SpaceDorf

its true about the implants,

but it would be cool,

also I was just a bit obnoxious about the geneseed .. its just, as OP as this guys are, the don't grow on trees.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

SpaceDorf

Quote from: SpaceDorf on August 05, 2016, 12:50:25 PM
its true about the implants,

but it would be cool,

also I was just a bit obnoxious about the geneseed .. its just, as OP as this guys are, the don't grow on trees.

--- EDIT ---

It works.
Awesome. The HE-Bolter is just how I imagined a Bolter would be.
Not just a big gun, but like described a real handheld self-propelled armor breaking grenade launcher.
read out loud it sounds OP just by definition
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

TrashMan

Quote from: SpaceDorf on August 05, 2016, 01:31:24 PM
It works.
Awesome. The HE-Bolter is just how I imagined a Bolter would be.
Not just a big gun, but like described a real handheld self-propelled armor breaking grenade launcher.
read out loud it sounds OP just by definition

That's because it is.

it's an ASTARTES bolter. A normal human one would be smaller and less powerful (but still very strong).

EDIT:
does anyone know if it's possible to RESTRIC weapon usage? In other words, to require power armor?

bess666

I made a small mod. Bolter turret from wh40k DOW2 :)

license: You may do whatever you want with the code in my mod as long as you dont use it to make money in any way shape or form. This includes taking donations. Include author me :)

P.S. for those who care licenses.

[attachment deleted by admin - too old]

SpaceDorf

Hey Trashman, I just leaved through my Deathwatch Sourcebook and thought of your mod.
So how are things coming along ?
I saw you asking around regarding tweaks to the power armor the other day :)
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

TrashMan

Yeah, can't get hte Terminator armor to look right.
Why?
Because
a) the head is rendered over the body in side view, and the teminator helmet is partialy inside the armor. In other words, for the terminator it should be the other way around. Only part of the helmet should be visible. So I tried just cutting out parts of the helmet, so it appears like it's behind.
But that didn't work because:
a) the head is always rendered below the full helmet. Always. So even if I cut the helmet, now the head is sticking out..badly.

Thus I have no way to make it look good. I though about simply having the helmet include pieces of the torso/shoulders, so when it's rendered over the body, it will still look like it's not.
But the torso and helmet are differently scaled, so getting it to look right is a sysiphian task. And, even if I get that working, what about the color? Use a blue helemt with a green torso armor and it will look like crap because parts of the torso baked into the helmet will be blue.

Can't make it work because Ty never though that far ahead.

TrashMan

Here, illustrated problem

[attachment deleted by admin - too old]

SpaceDorf

#28
That to bad :(

I wished it had worked better.

---- EDIT ----

It looks just like I understood but it looks awesome nontheless.
And I am not an artist, I really can't think of any solution you allready thought of.
The best thing seems to leave the Helmet out, and hope Tynan implements a solution :(

---- EDIT ----

Did you have success with the concept of using Bolters only with power armor ?



I had the Idea, that Bolters get a huge debuff to aiming time and accuracy when used normally, and the power armor has a buff that sets this off ..
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

TrashMan

Nope.
I've been asking Ty to implement the possiblity of adding such restrictions and/or penalties for a long time now.

FFS' it really shouldn't be difficult. It's just an item check!