Haul only zone for animals/growing zone grazing toggle

Started by NolanSyKinsley, July 29, 2016, 01:40:15 PM

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NolanSyKinsley

I am running into the issue that I cannot keep food stocked because my farm is too far away from my kitchen and my chef is always running directly to the farm. I had solved this by having a bunch of hauling animals. This worked for a while, but all of a sudden my food stock plummeted and I could not regain it. I found this was due to all of my hauling animals consuming the farm plants before I could harvest them. They have plenty of food elsewhere, and are allowed on the entire map area except for a few small areas.

This could be remedied by a haul only zone so you could forbid animals from an area unless they are on hauling jobs. Or possibly marking growing zones to toggle animal grazing in them.

SpaceDorf

Or position animal food near their sleeping spot and on the hauling route.

And of course non-vegetarian hauling animals :)
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NolanSyKinsley

I have issues with the meat eaters eating the meat/corpses waiting to be butchered in the freezer as well. Positioning food only works so much, and when disasters strike, and food is limited, you really need to get all of it cooked properly to survive, and if the animals are even a little low on food, or go on long hauling trips, then they will still eat the food from the freezer and from the growing areas making it very dificullt and very micromanaging to ensure they just don't eat whatever they are hauling.

Plus I cannot afford to keep non herbivorous pets, and that should not be a requirement by any means.

stigma

What is really needed is a manager for foods in general - both animals and colonists.

Currently there is basically no way to control what colonists and animals eat, short of manually forbidding or disallowing access totally - but if you do that then they can't work with the stuff either.

We just need something very similar to the apparel manager - but for food - where you simply tick off the boxes for what sorts of meals are allowed. Is the colony stable and happy? No need to waste those lavish meals then. Keep them for later when you actually need them. Also, dogs get kibble, don't eat the human food :/

I think this is a much simpler and more direct solution to the problem - no need to designate extra special zones, and the system can work identical for humans and animals.

-Stigma