Toes and Mobility

Started by Chthonic One, July 29, 2016, 02:06:44 PM

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Chthonic One

I understand that losing a toe can greatly impact your balance, but the effect is exaggerated in RimWorld. Here if you lose a single toe, that's 20% of your mobility lost (90% mobility if no other leg problems). Compare that to a simple prothetic leg, which has 30% mobility (85% mobility), if you lose two toes, you might as well replace the whole leg! This is silly!

In reality losing a toe does affect your balance, but with help you can still learn to walk or run. It also causes foot pain from walking too far. However there are special inserts you can get into shoes, similar to prosthetics, that can effectively decrease the discomfort and balance problems. Furthermore losing a pinky toe has little to no effect on balance, while losing your big toe has the most noticeable effect, meaning that not every toe is equal. Finally people who have lost all of their toes are not bed ridden. They can still walk with a little difficulty.

Losing toes should not be such a great penalty that it encourages players to just replace whole limbs. Instead allow a wearable prosthetic toe insert to be made at a tailor shop out of cloth or other such material. Pawns should automatically put them on if they lose toes, and it should diminish the penalty from having a toe missing. Like all wearable items, it should also wear out over time losing effectiveness. I also suggest that the penalty for losing toes be adjusted as such:








Original PenaltyNew Penalty
Big toe:20%10%
Second toe:20%5%
Third toe:20%5%
Fourth toe:20%4%
Pinky toe:20%1%
This would put a toeless foot still above a simple prothetic limb in terms of usefulness (75% limb effectiveness 87.5% mobility if it's one foot), which is where it should be.

As for pain from walking while missing a toe, there should be a similar penalty applied to pain level, and this is reduced with comfort level. After all if you've been comfortable lately, you've been off your feet. This would encourage players to give pawns with toe problems a place to sit while they work. The pain should not start unless the pawn is outside of the neutral area, and is uncomfortable.

Anyways that is my 2 cents. I may try to mod this in myself as a first mod, but I really think this should be in vanilla.

Chthonic One

Just a bump, I created a mod called RimToes which implements a workaround to this. It's a bit clunky, but that's because you cannot weight the tag "Moving_Tool."

I would like to further put in a request for weights to various tags that affect health stats. What these weights mean is that this Body Part provides X parts in Y towards the full functionality of this stat. For example in my mod, I would like to give feet 45 parts, big toe 5 parts, middle toes 3 parts, and pinky toe 1 part. So if you lose your big toe, you lose only 5 parts out of 60 of your movement for the limb. If you get a scar for 20% of the big toe's HP, then you permanently lose only 1 part out of 60 towards your movement for that limb.

I request this because it would expand the flexibility of mods for balancing effects. It would also allow us to get more imaginative with new creatures, like land walking octopuses or other things with unusual body types.

In the mean time I will be learning what I can about modding RimWorld and see if I can change how these work myself. I just think it should be in vanilla. If you want to use my work to update Vanilla, you have my permission so long as you credit me.