[MOD] (Alpha 5) BetterPower+ (V5.0.0): Updated 16/07/14

Started by Architect, February 28, 2014, 07:36:51 PM

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Ender

Quote from: Hancake on March 26, 2014, 07:20:37 PM
Just one thing I have to say here- building steam geysers? Do you know what steam geysers are?  ???

I think it'd be a little ridiculous to be able to build them yourself, okay so you've said you don't mind if it's a bit unrealistic, but that unrealistic? Idk. Building a geyser is like building a fountain in your backyard and calling it a geyser :')

A way i would explain it if i were asked is, with a powerful enough laser, and a hell of a lot of power (duh?) it COULD work, that or explode...
The voices in my head tell me to burn colonists....

Architect

Quote from: Ender on March 26, 2014, 07:47:15 PM
Quote from: Hancake on March 26, 2014, 07:20:37 PM
Just one thing I have to say here- building steam geysers? Do you know what steam geysers are?  ???

I think it'd be a little ridiculous to be able to build them yourself, okay so you've said you don't mind if it's a bit unrealistic, but that unrealistic? Idk. Building a geyser is like building a fountain in your backyard and calling it a geyser :')

A way i would explain it if i were asked is, with a powerful enough laser, and a hell of a lot of power (duh?) it COULD work, that or explode...

Fair enough, I'll remove it for now and look into another way of creating them :P Maybe some kind of massive laser drill building which can be removed once it is complete, but takes ages to be complete?
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Hancake

Well the rimworld colony is clearly set in a volcanic area, so there's no reason you couldn't concievably set up some kind of deep drill that is able to glean power from the heat below the surface of the ground. It could be like a water convection system where it heats water in pipes that then powers something above ground, a bit like steam power but with magma instead of coal burning :)

Cala13er

Quote from: Hancake on March 27, 2014, 06:28:43 AM
Well the rimworld colony is clearly set in a volcanic area, so there's no reason you couldn't concievably set up some kind of deep drill that is able to glean power from the heat below the surface of the ground. It could be like a water convection system where it heats water in pipes that then powers something above ground, a bit like steam power but with magma instead of coal burning :)

My mod contains something with the same principle :P I LIKE IT!

Ender

Any way it's done almost certainly will need to take a pretty long time, and take power (if that's possible in building stage in Alpha 3) and don't be to deterred to much by people architect, i do support doing what YOU want, after all it is YOUR work.
The voices in my head tell me to burn colonists....

Architect

This is all getting a bit on top of me at the moment to be honest. I'll remove the geyser construction tomorrow, and add a drilly building thing, but I need textures for all this stuff, and I've got an incredibly amount else to do too. So yeah, feature freeze till alpha three tomorrow, I need to actually do some school work and get back to training :P
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Monkfish

How real-world geothermal plants work...



I would suggest...

- A researchable device to scan for a suitable geothermal plant location.
- A researchable geothermal plant (not like the vanilla ones that run on steam geysers)
- The plant can be built anywhere, but who's efficiency is based on the volcanic activity in the area (determined with the scanner)

Fin. Obviously it would need suitable balancing, so perhaps long research projects and very resource intensive, but the benefit of that is a shittonne more power than you'd get from a normal geothermal plant.

Or something.
<insert witty signature here>

mrofa

If ya need textures just tell me what type of object and how big :)
All i do is clutter all around.

Architect

Quote from: Monkfish on March 27, 2014, 08:43:28 PM
How real-world geothermal plants work...



I would suggest...

- A researchable device to scan for a suitable geothermal plant location.
- A researchable geothermal plant (not like the vanilla ones that run on steam geysers)
- The plant can be built anywhere, but who's efficiency is based on the volcanic activity in the area (determined with the scanner)

Fin. Obviously it would need suitable balancing, so perhaps long research projects and very resource intensive, but the benefit of that is a shittonne more power than you'd get from a normal geothermal plant.

Or something.

The problem is that I would need to heavilly change the way that map generation works, which is in the main assembly. If I wanted to do that, it would mean a ton more instances ticking over on the terrain, as well as needing you to download half the game. In fact, I'm not sure I can even legally distribute the assembly, let alone modify it :/ So, I'll look into it, but it is not something likely to come about before mod alpha three at the earliest

As for mrofa, I'll PM you :)
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Architect

Textures are all coming together, kinks and balances are being made, and the mod is being split up into easy to read segments so that people can learn the different aspects by looking at it. Video and small wikia to come in the next week, along with potentially a walk through guide of the mod.

The story line is not going to make the initial alpha three release, however it will be implemented over the the next two weeks, and will come mid alpha three.

The next release will be v2.0.0, though I will likely release a v2.0.1 with more balances after I get some feedback from the tester forums, and again with v2.0.2 when I get feedback from all you guys playing it after alpha three :P
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Architect

Oh, and BetterPowerHard for alpha three is now complete, with no more edits necessary :D
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


iame6162013

Quote from: Architect on March 29, 2014, 01:36:55 PM
Oh, and BetterPowerHard for alpha three is now complete, with no more edits necessary :D

Oh can't wait for alpha 3
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Architect

Main topic has been redone to contain everything you may need to know, including the downloads for alpha 3, so you can get right on with playing as soon as alpha 3 is released ;) Wikia is still under production, I'm working on it though :P

Please note that downloading 2.1.0 is currently pointless, as it will not run on alpha 2. If you want to download it ready, then go ahead, but there are still some texture changes to be made as well as balance changes, so you will likely have to re-download upon the release of alpha 3 :P
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


iame6162013

Quote from: Architect on March 30, 2014, 05:50:43 PM
Main topic has been redone to contain everything you may need to know, including the downloads for alpha 3, so you can get right on with playing as soon as alpha 3 is released ;) Wikia is still under production, I'm working on it though :P

Please note that downloading 2.1.0 is currently pointless, as it will not run on alpha 2. If you want to download it ready, then go ahead, but there are still some texture changes to be made as well as balance changes, so you will likely have to re-download upon the release of alpha 3 :P

alpha 3 here i come and Damn now having to wait :/ for a few day's or hours pls be the last one :p
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Architect

The invincible colonist, capable of living long after death...
This occurred when testing the new barbed wire XD Work needed me thinks...
Note: Barbed wire will not look like that, that's just another texture already in the mod being used for testing purposes :P

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Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.