[MOD] (Alpha 5) BetterPower+ (V5.0.0): Updated 16/07/14

Started by Architect, February 28, 2014, 07:36:51 PM

Previous topic - Next topic

Jerethi50

The truth is I have successfully updated his mod about a week ago, I did it as a test of my own ability, it works, But he hasn't even had time to look it over, and he specifically asked me not to post it publicly. I'm not telling you guys this to have you harass him or anything of the sort. I am telling you so you 1. Know that I can at least to some extent keep the mod updated, if the need arises. I say to some extent because I am NOT architect, i cannot estimate What changes he may want to make from update to update, and what additions he would want made. I'm also NOT a programmer, so while I can seemingly update these assemblies, there is no promise that one day an update wont occur that changes something that breaks the assembly in some way i cant make sense of and wont be able to fix. I will not release the update against his wishes, just to note that, So don't bother asking.  Definitely do not flame him or bother him because he asked me not to post it. It is his mod, it is a product of his free time and imagination, and he has every right to determine how and when it gets released. It is a gift from him to us. and we have no inherent right to it. If it makes anyone feel better, I haven't even been playing with it myself. I much prefer to wait for him to update it so i can compare my work to his own and see if i am indeed capable of up keeping the mod to his standard of work. I played it long enough to test everything and make sure it was all working as intended and then I disabled it and started working on my own ideas.

murlocdummy

I apologize if it somehow seemed like I was flaming.

Ideally, whatever mod that I make, I like it if people are interested enough to take the mod and build off of it.  The ideal project for me is a community-led, crowdsourced one in which people lend their help whenever they can. 

It's especially important because of the constantly changing nature of online communities.  Whenever someone makes a great idea like DivineRPG and lets it fall to wayside, it's definitely a loss to the community.  When the entire community lets the project fall to the wayside, the community, itself has lost something.  Maybe it's just that I don't like the idea of keeping something to myself; I consider it selfish if I make something, post it online, and then expect to be able to prevent others from building on my work.  It felt wrong the first time I did it, and the feeling just stuck with me.

Jerethi50

Don't misunderstand, my comments wasn't geared at anyone in particular, was just letting people know, I wasn't reply to anyone's earlier comment, sorry if it seemed that way. Also I'm pretty sure the reason Ive been asked not to release it is because he is still interested in updating and developing his own mod. He has also expressed to me and I'm sure to others in the community that developing addons or mods designed to work supplemental or along side his own is fine by him and he has even encouraged me to do so. I did not meant to make it seem like he doesn't want anyone adding to or accenting his own work with their own creativity. There is a big difference however in doing that, and just taking over updating his mod without asking him, or even against his will. ALSO don't take anything i say as words from his mouth. it is my take on things, I'm the only person responsible for the meaning of my words and how they are interpreted, so please don't make any assumptions about him or his mod based on my comments. I am by no means an official spokesperson of the mod or anything.

1chuck88

Architect,
    My colony depends on your wise designs.You are the only hope at BetterPower+'ing this mods future. Even if this mod was ever "picked up" by the community I doubt new content would be as innovative as you make it. My favorite is the wind turbines, simple and balanced, i think.   TY and can't wait for new stuff.

Architect

I'm running on nothing at the moment, so I'll keep this brief. I would rather remain developing this mod myself. I will always aid anyone who wishes to make add ons for this mod in anyway I can, or just in general make mods. I am incredibly impressed with the time Jerethi has put into learning his way round my mod, seeing as I can hardly find my own way round it at times. However I see this as something of a challenge to face now, and It's kinda one I wanna take on my own. Those of you that have been with BP+ from the beginning may have noticed that my demeanor has changed quite significantly since I first started making this mod and joined the forum, just look at the front page of this thread if you want. All I have to say to that is as a 17 year old kid resitting the year under an exam period, trying desperately not to get kicked out of my sixth form, I'm kinda under a lot of stress, and even if I wasn't I'm under some serious time constraints.

All that gubbins aside, I'm turning shit around day by day, heading out of civilisation for a week or so to clear my head, get a life goal, clear my attitude again, and come up with some sick ideas for this mod ;) You can expect an alpha 5 release of BP+ in 10 - 50 mins. Bare with me guys, if I ever do have to give up this mod, and it will take some serious battering to make me do so, it will go to capable hands, and that is something I will personally guarantee.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


Viper717

Quote from: Architect on July 15, 2014, 04:24:00 PM
I'm running on nothing at the moment, so I'll keep this brief. I would rather remain developing this mod myself. I will always aid anyone who wishes to make add ons for this mod in anyway I can, or just in general make mods. I am incredibly impressed with the time Jerethi has put into learning his way round my mod, seeing as I can hardly find my own way round it at times. However I see this as something of a challenge to face now, and It's kinda one I wanna take on my own. Those of you that have been with BP+ from the beginning may have noticed that my demeanor has changed quite significantly since I first started making this mod and joined the forum, just look at the front page of this thread if you want. All I have to say to that is as a 17 year old kid resitting the year under an exam period, trying desperately not to get kicked out of my sixth form, I'm kinda under a lot of stress, and even if I wasn't I'm under some serious time constraints.

All that gubbins aside, I'm turning shit around day by day, heading out of civilisation for a week or so to clear my head, get a life goal, clear my attitude again, and come up with some sick ideas for this mod ;) You can expect an alpha 5 release of BP+ in 10 - 50 mins. Bare with me guys, if I ever do have to give up this mod, and it will take some serious battering to make me do so, it will go to capable hands, and that is something I will personally guarantee.

That is some amazing and exciting news, i'm a pretty new modder but if you need any help with anything let me know!

Looking forward to your updated release and congratulate you on finding time to keep updating this mod even with your busy schedule

Cheers!

Architect

Aaaaand we are live. BPH is gonna need some more work which I will get started on in a few minutes once I've got something to eat. I've fixed up the showcase image not being found, bought the thread page description a little more up to date, and eaten about 5 million bread sticks. As usual, this is a preliminary upload, so expect issues still to be present, but they should be only minor, and make sure you let me know about them ASAP when you find them. I only have till Thursday to get this rig ship shape :D
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


fraz

Question about lightning rods:

Do the rods "attract" lightning strikes within a radius around them, providing nearby structures with some protection from lightning? If so, is the attraction absolute (e.g., all lightning strikes within X radius of a lightning rod strike the rod rather than their original random target) or partial (e.g., X% of strikes within Y radius are redirected to the rod)? Also, if so, what is the protected radius?

Architect

Quote from: fraz on July 15, 2014, 05:54:49 PM
Question about lightning rods:

Do the rods "attract" lightning strikes within a radius around them, providing nearby structures with some protection from lightning? If so, is the attraction absolute (e.g., all lightning strikes within X radius of a lightning rod strike the rod rather than their original random target) or partial (e.g., X% of strikes within Y radius are redirected to the rod)? Also, if so, what is the protected radius?

Actually, the lightning rods are a bit of a cheat under the pretence if it looks right, and no one can tell it isn't, then it's right. The strikes that hit it are an entirely new type of lightning strike called a passive lightning strike that I made. At random intervals after creation when the weather is stormy (wet or dry storm), the passive lightning strike gets called onto the lightning rod, and it does one tick at an insanely high power output for that single tick, which is what causes the sudden power burst. Basically, it works entirely separately of the actual weather and lightning of RimWorld, other than to check that the weather is actually stormy.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


fraz

Ah, I see! Well then, as a suggestion, it would be quite neat if the lightning rod prevented normal lightning strikes within X radius, perhaps 10-15 squares. Along the same lines, a lightning rod could have reduced power generation (i.e., reduced frequency of "passive" strikes) if its radius overlaps with that of another lightning rod, scaling such that two lightning rods placed side-by-side would generate barely more power than one rod by itself.

If feasible from a coding standpoint, I believe these additions would do a lot to differentiate the lightning rod as much more than just another power structure. That said, I understand you have limited free time and lots of ideas, so, regardless, I appreciate all the work you've put into this excellent project.

JKTD1919

Os iusti meditabitur sapientian, et lingua eius loquetur iudicium. Venerit vir qui sufferit tentationem.

Jerethi50


sodyaler

#567
Thanks for the hard work. It's one of my favorite mods out there. I think there may be something wrong with the trader defs though because since activating your mod for alpha 5, I haven't gotten a single trader show up yet. Thought I'd throw that out there.

Edit: Seems only for the colony I had going before I added the mod. Checked on a new one and I was able to get traders. My bad.

Architect

Thanks for pointing out the name balls up, fixed now :P As for the trader defs, they are a bit ballsed up arm. My plan is to use the base trader defs mod by itchyflea soon so we can have a bit of compatibility
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


piinatsu

#569
BetterPower+ doesn't seem to be compatible with Resource Kompression mod. It doesn't cause an error or crash, but some stuff in Resource Kompression mod doesn't appear.
I suspect the TraderDefs conflicting with each other.