Animals and carrying capacity

Started by kpsychopath, July 29, 2016, 03:34:21 PM

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kpsychopath

So it seems ive found a bug in the game. Its the fact there isnt a secondary code to allow animals to carry more than 75 material even thou it says they can carry alot more than that.

Not really a bug, but something that probly needs to be fixed nevertheless <-<

SpaceDorf

Yeah, the "problem" is the maximum stacksize.
If the stacksize allows it, the animals carry as much as they can ( observed with elephants and hay in A13 .. hope that did not change :) )

The solutions would be easy too. On special occassions allow more material to be stacked ( its possible, check out the storage mods )
Or give those special animals the ability to start a second stack of stuff to carry. 



Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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AnMatsu

Quote from: SpaceDorf on July 29, 2016, 04:35:41 PM
( its possible, check out the storage mods )
Which storage mods allow animals to exceed the stacksize when hauling?

SpaceDorf

None that I know of.
What I meant is that there are mods out there that have larger stacksize and that it is possible to have those.



Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker