(A14e) Lots of moods debuff for the same thing

Started by shenzya, July 31, 2016, 04:04:46 PM

Previous topic - Next topic

shenzya

hi :

what happened : one of my colonist died (rest in peace dude)

now let's check the mood of another colonist : http://image.noelshack.com/fichiers/2016/30/1469994760-20160731213259-1.jpg

My brother Leigthon died - 14  (sure no problem)
My friend Leighton died  -9 (so your brother is your friend to ?)
Witnessed familly member's death -8 (sure )
Witnessed ally's death -8 (familly member or ally ?)

not sure if it's a bug , but 4 different debuff for juste 1 death sound a bit to much



zandadoum

i agree with this, some of the current debuffs seem redundant and too punishing without making sense.

Kagemusha12

I agree, in cases like this one would assume that it should only be the max debuff for debuffs that belong to the same category

i.e.
My brother Leigthon died - 14
Witnessed familly member's death -8

milon

I agree that the My friend / My brother moodlets are redundant (I would expect only 1 to apply).

@shenzya, can you confirm that both the Witnessed moodlets are related to Leighton?  Is it possible that one or more other pawns died recently?

If all 4 refer to Leighton's death, then I'd have to agree with Kagemusha12 - I would expect one debuff for a brother dying, and one debuff for witnessing it.

shenzya

i confirm , Leighton is the only death

there a same issue when you sell a familly member to slavery , yout take double debuff :
one for "loved one xxxxx sold"
and a second for : "prisoner sold to slavery"



ubersmurfs

While it seems to be redundant, I don't think it is.

Just because someone is your brother doesn't make him your friend.  If I saw someone die I'd be sad.  If I saw my brother die, it would be worse.  If I saw my brother die and I was actually close to my brother, that would be worst of all.

Same thing for selling into slavery.  Maybe someone doesn't have a problem with slavery but has one with his brother becoming a slave.  Maybe someone has a problem with slavery in general but it's not his brother.  Worst of all would be someone morally against slavery AND it was his brother.

I'm not sure about the organ harvesting though.

milon

Quote from: ubersmurfs on August 03, 2016, 11:50:56 AM
Just because someone is your brother doesn't make him your friend.  If I saw someone die I'd be sad.  If I saw my brother die, it would be worse.  If I saw my brother die and I was actually close to my brother, that would be worst of all.

I absolutely agree with you here, but the question is if the penalty is too steep.  The debuff total can range from -9 to nearly -40.  For one death.  And I think that's too steep.

FalconBR

I had a pawn that was married with his sister.
They were also friends. (oh, really?)
His sister died.
Everyone was attending to weddings, having parties, with over 100 mood.
He was having mental break every single day for almost 2 years.
I should have taken a screenshot!

makkenhoff

#9
Yeah, mood loss is pretty punishing now. Almost ridiculously so, I made a suggestion to the effect of giving pawns a possible way to "overcome" their depression spiral, that would allow them to "survival instinct" even in bad situations, because as it is right now, having 3 of your best friends who just happen to be family, die, and can't be immediately buried, effectively puts your survivor into an impossible situation, pretty much a good chance at berserk, and certainly taking that pawn out of your hands, which just causes the situation to get worse as those family friends are now rotting corpses, another mood loss.

One situation: 7 colonists died "recently" enough for mood loss. All together, -34 just from that. On top of that, I have mood loss because 4 of those colonists died close together, from malaria. I was lucky that 2 of the colonists were rivals of this pawn, otherwise I'd have had a higher mood loss. I had +8 and +2 respectively from the rival's death.

Now, even with "low expectations" mood buff which gives +15, it is still not even close to balancing out, despite the fact that the person is still alive; survivor's remorse is one thing, what this is... well, in my opinion is goes well beyond what a survivor should be penalized over.

If your colonists died to a pirate attack, for example, I could see vengeance being a motivating factor in "getting built back up".

Angiel

I have a similar opinion. i agree with the person if the brother/sister died and they are getting along it would be a bigger debuff in the mood, but that should be the only one. not two or 3, in my case i had a Newt die on me cuz of an attack and her brother got a debuff for being his sister and for being his friend and for being in the colony, i mean what the hell i think being in the colony would really not be necessary when she was his sister that trumping the colony member, and the debuff shld be bigger if they were getting along hence being friends not have another debuff altogether.

I too think the debuff system should be reevaluated. I like the fact that it's named so if another person died it would gave its own debuff, but not 3 debuffs for the same person. It is very hard to manage that person cuz he always gets berserk and mostly the deaths in the colony occurs after an attack, be it animal or human. hence you have injured colonists, adding on top of that bruising from berserkers and it is very hard to recuperate, i had a person die on me cuz of infections just cuz she was going berserk herself and being attacked from another berserker this after getting injured after the attack itself because she and the other berserker had so many debuffs.

Tynan

It's not a bug, though it may be a bad design or unbalanced.

My friend died -> because he had a high opinion of the guy
My brother died -> because it was his brother
Witnessed family member's death -> because he saw it happen and it was family
Witnessed ally's death -> because he saw it happen and it was an ally

Taking any of these away would remove some specific debuff from a specific situation. I could imagine maybe merging the last two, or having one cancel the other (e.g. 3 canceling 4), but beyond that all the info needs to be represented. For example, if he hated his brother, 1 would become a buff, "rival died".

Filed under "consider for rebalance".
Tynan Sylvester - @TynanSylvester - Tynan's Blog