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[1.4-1.0] Tech Advancing (1.9.8)
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Topic: [1.4-1.0] Tech Advancing (1.9.8) (Read 309285 times)
GHXX
Colonist
Posts: 118
Tinkering with C# all night
Re: [1.2-1.0] Tech Advancing (1.9.6.4)
«
Reply #225 on:
March 18, 2021, 08:31:35 PM »
Update: You can now enable ignoring of research projects that require techprints (a dlc feature).
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Tech Advancing
GHXX
Colonist
Posts: 118
Tinkering with C# all night
Re: [1.3-1.0] Tech Advancing (1.9.6.5)
«
Reply #226 on:
July 15, 2021, 03:03:29 PM »
Updated to 1.3!
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Tech Advancing
GHXX
Colonist
Posts: 118
Tinkering with C# all night
Re: [1.3-1.0] Tech Advancing (1.9.7)
«
Reply #227 on:
September 11, 2021, 02:17:55 PM »
Update: You can now set default values using the mod-settings menu by accessing it from the main menu.
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Tech Advancing
GHXX
Colonist
Posts: 118
Tinkering with C# all night
Re: [1.3-1.0] Tech Advancing (1.9.7.2)
«
Reply #228 on:
September 29, 2021, 11:25:11 PM »
Update: Fixed minor issue where Rule A would return techlevel 0 when all unignored projects have been researched.
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Tech Advancing
GHXX
Colonist
Posts: 118
Tinkering with C# all night
Re: [1.4-1.0] Tech Advancing (1.9.8)
«
Reply #229 on:
October 15, 2022, 07:09:29 PM »
Updated to 1.4
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Tech Advancing
GHXX
Colonist
Posts: 118
Tinkering with C# all night
Re: [1.4-1.0] Tech Advancing (1.9.9)
«
Reply #230 on:
January 19, 2023, 05:19:27 PM »
Fixed a small bug regarding improperly registered research projects and updated the simplified Chinese translation.
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Tech Advancing
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[1.4-1.0] Tech Advancing (1.9.8)