[MOD] (Alpha 2) Custom weapons

Started by EarthyTurtle, November 13, 2013, 11:37:00 AM

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Tynan

Quote from: NephilimNexus on November 19, 2013, 08:32:00 PM
Quote from: Tynan on November 13, 2013, 06:44:41 PMMost likely you'll be making content (images/sounds) and hooking them in with XML files that define objects and events. If we get more advanced you'll be able to compile C# assemblies that the game will load at runtime to add extra functionality.

Oh good!  I was hoping to see more stuff put into noob-friendly XML files for easy editing!  Thanks!

Definitely. In fact there's a decent chance this stuff will be editable in the game itself, while you're playing. Here's a shot of the editing interface I'm creating for Alistair (our audiopath), but I think you could edit any of the definitions with something real similar. Or you could just edit the Xml files, of course.

Tynan Sylvester - @TynanSylvester - Tynan's Blog

Rathlord

Reminds me of Unity's editor… but mashed into the game. That's superb, Tynan.

AcDie


EarthyTurtle