[WIP] Different weapon appearances based on quality

Started by Taint, August 03, 2016, 07:03:30 PM

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Project 06

#15
I really like this concept unfortunately I wouldn't know where to begin trying to create it.

EDIT: It seems in order to do this you would have to create a new graphicClass along with a new GraphicRequest class because it seems to be what determines what textures are used in cases such as the Graphic_Multi class. However, I don't know how you would get the CompQuality class to be pulled into a new GraphicRequest class, as I'm very ignorant when it comes to coding and I only know how to "duct tape" preexisting code together.