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Author Topic: [A17] Miniaturisation Overloaded  (Read 112918 times)

Highlandman

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Re: [A15] Miniaturisation Overloaded
« Reply #105 on: August 30, 2016, 10:31:32 PM »

Yes, i've managed to do so by uninstalling it first then instaling it in the new location.
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SpaceDorf

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Re: [A15] Miniaturisation Overloaded
« Reply #106 on: August 30, 2016, 11:07:56 PM »

I always use this option, because somehow it's two different kinds of work,
with uninstalling having the higher priority.

So replace your building, then click uninstall. It gets uninstalled soon, and either reinstalled right after, or hauled to a stockpile, but at least it's out of the way for the redesign.
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Serenity

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Re: [A15] Miniaturisation Overloaded
« Reply #107 on: August 30, 2016, 11:49:33 PM »

Ah, that's probably it :)
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shhfiftyfive

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Re: [A15] Miniaturisation Overloaded
« Reply #108 on: August 31, 2016, 03:31:51 PM »

another item i'd like to see official support for is the 'soylent green' machine

https://ludeon.com/forums/index.php?topic=18491.msg202274#msg202274
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notfood

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Re: [A15] Miniaturisation Overloaded
« Reply #109 on: August 31, 2016, 03:35:41 PM »

Can you list their defNames? They are mods I don't play with.
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shhfiftyfive

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Re: [A15] Miniaturisation Overloaded
« Reply #110 on: August 31, 2016, 07:21:10 PM »

Can you list their defNames? They are mods I don't play with.
i'm a complete noob, so, i'm not sure where to locate that info.
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shhfiftyfive

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Re: [A15] Miniaturisation Overloaded
« Reply #111 on: August 31, 2016, 07:32:03 PM »

is this the info you're after?

ED-Omni Gel mod:

-<ThingDef ParentName="BuildingBase">
<DefName>Table_MK1_Replicator</DefName>
<Label>Mark 1 Matter Replicator</Label>

-<ThingDef ParentName="BuildingBase">
<DefName>Table_MK2_Replicator</DefName>
<Label>Mark 2 Matter Replicator</Label>

-<ThingDef ParentName="BuildingBase">
<DefName>Table_MK3_Replicator</DefName>
<Label>Mark 3 Matter Replicator</Label>



Soylent Green mod:

-<ThingDefs>
-<ThingDef ParentName="BuildingBase">
<DefName>soylenttable</DefName>
<Label>Soylent Machine</Label>
« Last Edit: August 31, 2016, 07:57:27 PM by shhfiftyfive »
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notfood

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Re: [A15] Miniaturisation Overloaded
« Reply #112 on: August 31, 2016, 08:13:10 PM »

Code: [Select]
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <Miniaturisation.MiniaturisationDef>
        <defName>MiniaturisationOmniGel</defName>
        <requiredMod>ED-OmniGel</requiredMod>
        <targetsDefNames>
            <li>Table_MK1_Replicator</li>
            <li>Table_MK2_Replicator</li>
            <li>Table_MK3_Replicator</li>
        </targetsDefNames>
    </Miniaturisation.MiniaturisationDef>
</Defs>

Code: [Select]
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <Miniaturisation.MiniaturisationDef>
        <defName>MiniaturisationSoylentGreen</defName>
        <requiredMod>Soylent green</requiredMod>
        <targetsDefNames>
            <li>soylenttable</li>
        </targetsDefNames>
    </Miniaturisation.MiniaturisationDef>
</Defs>

Paste these two on new files under MiniaturisationDefs folder and it'll work. Next update they will be included.
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shhfiftyfive

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Re: [A15] Miniaturisation Overloaded
« Reply #113 on: September 01, 2016, 01:58:13 AM »

Code: [Select]
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <Miniaturisation.MiniaturisationDef>
        <defName>MiniaturisationOmniGel</defName>
        <requiredMod>ED-OmniGel</requiredMod>
        <targetsDefNames>
            <li>Table_MK1_Replicator</li>
            <li>Table_MK2_Replicator</li>
            <li>Table_MK3_Replicator</li>
        </targetsDefNames>
    </Miniaturisation.MiniaturisationDef>
</Defs>

Code: [Select]
<?xml version="1.0" encoding="utf-8" ?>
<Defs>
    <Miniaturisation.MiniaturisationDef>
        <defName>MiniaturisationSoylentGreen</defName>
        <requiredMod>Soylent green</requiredMod>
        <targetsDefNames>
            <li>soylenttable</li>
        </targetsDefNames>
    </Miniaturisation.MiniaturisationDef>
</Defs>

Paste these two on new files under MiniaturisationDefs folder and it'll work. Next update they will be included.

hmm, well i did this. i went in game to confirm the changes worked.

now the 3 tables for omni gel work (i can now move them)

but the soylent green machine i still cannot move.

checked my work for any typos. couldn't find any. :(
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notfood

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Re: [A15] Miniaturisation Overloaded
« Reply #114 on: September 01, 2016, 04:06:16 AM »



It does work. Did you check the file extension? it must end in .xml

Copy one of the others, rename and edit them.
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shhfiftyfive

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Re: [A15] Miniaturisation Overloaded
« Reply #115 on: September 01, 2016, 07:29:21 AM »

it is .xml just like the omni gel one i made that works fine :(

would i need to start a new world to see it work, for some reason? (the omni gel ones worked on my current world)
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notfood

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Re: [A15] Miniaturisation Overloaded
« Reply #116 on: September 01, 2016, 12:30:50 PM »

Does it throw any error on load? maybe badly formatted xml?

It doesn't require a new world.
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shhfiftyfive

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Re: [A15] Miniaturisation Overloaded
« Reply #117 on: September 01, 2016, 06:54:58 PM »

Does it throw any error on load? maybe badly formatted xml?

It doesn't require a new world.
after a bit of sleep irl i came back to try solving this one more time... now it works! and so does my brain! man, i get a lot less sleep than i should thanks to this game...

the solution was to make sure this mod was lower in the load order than the soylent green mod.   

so obvious, right? :-[
« Last Edit: September 01, 2016, 06:56:55 PM by shhfiftyfive »
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notfood

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Re: [A15] Miniaturisation Overloaded
« Reply #118 on: September 01, 2016, 08:23:23 PM »

Yeah... load order matters for this mod. That's why it's best to put it last since it encompases so many mods.
« Last Edit: September 01, 2016, 08:27:14 PM by notfood »
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Draconicrose

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Re: [A15] Miniaturisation Overloaded
« Reply #119 on: September 03, 2016, 03:00:58 AM »

Things such as wind turbines and coolers aren't getting moved. The 'blueprint' isn't even recognized as actionable.
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