[1.0] Mend And Recycle

Started by notfood, August 06, 2016, 09:02:41 PM

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notfood

#75
Mending Easy Mode 0.16.1.1

  • Removed Mending.SpecialThingFilterWorker, to recover your save use Safe Inside, can be found on steam or Mending thread. New saves don't have to do anything.
  • Removed Quality degradation from mending. Failure means flat hp damage.
  • XP gain increased when using any benches.
I released it on steam and forgot to update the github.

Love

I'm not sure I understand why you're not updating the OP and why you're not making it clear how to get the 'normal' mode.

Doesn't seem like there even is a normal mode 0.16.1.1

notfood

#77
I was hoping to make a proper release for ModFriendlyOverrides then release the rest of the mods that depend on it. I hit a roadblock I've got to solve first.

There. I updated the OP.

Smexy_Vampire

bill option to allwasy desemble dead men clothing ?

Pichu0102

Quote from: notfood on January 03, 2017, 09:43:59 PM
Mending Easy Mode 0.16.1.1

  • Removed Mending.SpecialThingFilterWorker, to recover your save use Safe Inside, can be found on steam or Mending thread. New saves don't have to do anything.
  • Removed Quality degradation from mending. Failure means flat hp damage.
  • XP gain increased when using any benches.
I released it on steam and forgot to update the github.
Strange, I'm still seeing quality degradation using the one from the Workshop.

Thyme

Quote from: Smexy_Vampire on January 07, 2017, 03:12:22 AM
bill option to allwasy desemble dead men clothing ?
+1, that should actually go to the cheap ideas thread (for the crematorium)
I'm from Austria. If I offend you, it's usually inadvertently.
Snowmen army, Chemfuel Generator, Electric Stonecutting, Smelting Tweak

Igotdis

I love this mod, quick and easy thing to use.  Although, is there a way to get colonists to repair the apparel that they are already wearing?  I notice that they will fix weapons already equipped, mod added or not, but they won't do apparel unless I tell them to drop the item.

Thanks in advance

notfood

That one is harder to do in toils.

The best way is to just set a stockpile that has a hp filter, the line above, just next to the mending table. Set it above 51% hp and the pawns will drop their apparel, fix it and wear it again.

cap75

How i can set a bill to recycle ONLY deadman clothes?

Igotdis

Ah great idea, thanks for the advice

notfood

#85
Quote from: cap75 on January 10, 2017, 04:45:42 PM
How i can set a bill to recycle ONLY deadman clothes?

Same idea. Put down a stockpile that only allows deadman clothes and reduce the radious of the bill to cover that stockpile only and everything will be recycled.

You can also untick allow non-deadman clothes in the recycle bill itself. Same thing.

SurrealSadi

Oh  Yay! I was waiting to see this hit A16!

RickyMartini


Zebukin

Hi. Thank you for mod. It is very useful with recycling.
It can have some more difficuilty: for each level it should requires more skill to repair.
So legendary apparel can be repaired only by high-skilled crafter.

Or the other way. After repair item have mark 'repaired', can`t be fully repaired and, and can be repaired after it not more than it was after last time.
So if the crafter is not the best, hp of item will go lower and lower after few repairings.

p.s. sorry for bad english (not my native)

Danetta