[MOD] (Alpha 7) Atomic Power

Started by Psyckosama, March 02, 2014, 12:23:23 AM

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Bodog999

I've noticed a little bug when I deactivate the controll reactors and the power is fully depleted the reactor doesn't want to restart producing power and I have Uranium feeding into it. Could somebody help?

Psyckosama

Quote from: Bodog999 on May 04, 2014, 07:48:59 PM
I've noticed a little bug when I deactivate the controll reactors and the power is fully depleted the reactor doesn't want to restart producing power and I have Uranium feeding into it. Could somebody help?

I consider that bug an unexpected feature actually. It needs an influx of power to serve as a catalyst for the boot up sequence. After all, you want to get those cooling pumps going and you don't want to have to withdraw the control rods manually...

Psyckosama

Quote from: Vas on April 29, 2014, 12:09:29 AM
Well, that's why I'll continue using the other one, as it is a bit more realistic and more fun.  It's still got some drawbacks in it which make me not want to use it at all pretty much, yours is easy, very easy, and practically gives infinite power and is extremely easy to build.  I'd only need to go repair it once in a while, otherwise I could ignore it indefinitely and leave my guys on automated repair missions.

So, you think I should kick up the lethality of the radiation poisoning and cut the power generation rate?

Bodog999

Quote from: Psyckosama on May 06, 2014, 09:55:32 AM
Quote from: Bodog999 on May 04, 2014, 07:48:59 PM
I've noticed a little bug when I deactivate the controll reactors and the power is fully depleted the reactor doesn't want to restart producing power and I have Uranium feeding into it. Could somebody help?

I consider that bug an unexpected feature actually. It needs an influx of power to serve as a catalyst for the boot up sequence. After all, you want to get those cooling pumps going and you don't want to have to withdraw the control rods manually...
Hold on, the first 2 sentices (cant spell) I understand but how do I make the cooling pumps and what do you mean with '' you don't want to have to withdraw the control rods manually...''?

Darkfirephoenix

Quote from: Bodog999 on May 06, 2014, 10:23:49 AM
Quote from: Psyckosama on May 06, 2014, 09:55:32 AM
Quote from: Bodog999 on May 04, 2014, 07:48:59 PM
I've noticed a little bug when I deactivate the controll reactors and the power is fully depleted the reactor doesn't want to restart producing power and I have Uranium feeding into it. Could somebody help?

I consider that bug an unexpected feature actually. It needs an influx of power to serve as a catalyst for the boot up sequence. After all, you want to get those cooling pumps going and you don't want to have to withdraw the control rods manually...
Hold on, the first 2 sentices (cant spell) I understand but how do I make the cooling pumps and what do you mean with '' you don't want to have to withdraw the control rods manually...''?
It's just "fluff" how it would work in real life. The only thing you need to start the reactor is power (maybe because of an little programming "error" ). What Psyckosama said you would have to get the pumps running and the rods in manually to start an reactor in RL if you have no power to do it automatically.

Psyckosama

Trying to update this but the damage code is causing slowdowns in the new version, and the explosion script now freezes the game.

tarakanhb

If the game hangs in the explosion, it is you have too many explosions, the game just long abrabatyvaet them, put all that on 45

Psyckosama

Been a rough month. Putting up an updated version soon.

I added some additional play features and balancing.

They still do a lot of energy production but they havea couple more quirks and are a litlte less...stable.

Psyckosama

New Version released!

[attachment deleted by admin: too old]

nmid

Thanks for the update... but just to confirm... it's an alpha 3 or 4 update?
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Psyckosama

Quote from: nmid on June 23, 2014, 10:15:29 AM
Thanks for the update... but just to confirm... it's an alpha 3 or 4 update?

alpha 4

Mc_Peterson

Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks Tenks  OMG OMG OMG OMG OMG OMG OMG OMG OMG


I LOve You Mod

nmid

Quote from: Psyckosama on June 23, 2014, 12:42:43 PM
Quote from: nmid on June 23, 2014, 10:15:29 AM
Thanks for the update... but just to confirm... it's an alpha 3 or 4 update?

alpha 4

Thanks for updating the 1st post too  :).
I like how this game can result in quotes that would be quite unnerving when said in public, out of context. StorymasterQ

Psyckosama