[Project] Mod Loader

Started by Architect, March 02, 2014, 04:57:11 PM

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Would the community like to see a tool for loading mods directly into the game without needing to move any files directly?

Yes - I would use it
13 (48.1%)
Yes - I wouldn't use it though
9 (33.3%)
No
5 (18.5%)

Total Members Voted: 27

Voting closed: March 09, 2014, 05:57:11 PM

Architect

I just want to see if people think it is worth it. If they don't, then I shan't bother. After all, its not that much work to just move the folders yourself.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


daft73

Voted no, but I generally have a good understanding of the process, others may not though. So for these folks it would make life easier.

Architect

Yeah, that's basically where I stand. If enough people want it, I'll make one.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.


AcDie

#3
Yes, if it download files from git/ftp/http repository..

Sunspots

Quote from: AcDie on March 03, 2014, 01:57:15 PM
Yes, if it download files from git/ftp/http repository..
Agreed! If it's something where you manually download packages only to run a program to extract them into a location, it's just more complication of a simple process.

The K

Quote from: AcDie on March 03, 2014, 01:57:15 PM
Yes, if it download files from git/ftp/http repository..
If it did this too, I might use it. Otherwise a mod loader is kind of useless, for RW modding as it stands now.

Architect

Looks like the popular opinion is yes. I won't start on it until BetterPower is at an acceptable state and going strong at alpha 3, but after then I shall start.
Check out BetterPower+ and all its derivatives by clicking the picture below.

It adds many new methods of power generation and uses for it, as well as other things such as incidents.