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Author Topic: RimWorld core art source  (Read 74829 times)

Tynan

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RimWorld core art source
« on: March 02, 2014, 06:47:58 PM »

I've posted the original art source for all Things in RimWorld. Here it is:

ALPHA 13:
https://www.dropbox.com/s/xckkmna661yi18t

OLD:
http://ludeon.com/downloads/RimWorldTextures.zip

This has all the original PSD files for all objects and characters in the game, in the original file structure.
« Last Edit: June 08, 2016, 01:28:32 PM by Tynan »
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keensta

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Re: RimWorld core art source
« Reply #1 on: March 02, 2014, 07:15:58 PM »

Awesome planning on adding something to the tool that will need some graphics.
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Check out my RimWorld SaveEditor
It removes slag and rock debris.

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Evul

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Re: RimWorld core art source
« Reply #2 on: March 02, 2014, 07:21:54 PM »

This is fantastic! <3

Entityofsin

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Re: RimWorld core art source
« Reply #3 on: March 02, 2014, 11:43:52 PM »

Now I can work on creating custom textures for everything and make texture packs. :)
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shadowtajun

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Re: RimWorld core art source
« Reply #4 on: March 06, 2014, 10:00:10 PM »

Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?
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Tynan

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Re: RimWorld core art source
« Reply #5 on: March 07, 2014, 09:39:18 AM »

Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?

It's your mod - do as you like with it!
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oniryuuko

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Re: RimWorld core art source
« Reply #6 on: March 09, 2014, 03:26:40 AM »

Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?

It's your mod - do as you like with it!

The Question appears to be more technical; What file types are accepted, whether a texture has to be a specific dimension (Minecraft, for instance, can use any power of 2 for its textures), whether or not alpha is allowed, and so on. Basically a question of what can the game's core libraries accept.
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Tynan

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Re: RimWorld core art source
« Reply #7 on: March 09, 2014, 11:45:42 AM »

PNG or JPG format. I recommend PNG because it has transparency.

Any size is okay, though it's foolish to use a non-power-of 2, because it will just get scaled up in memory.
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Renham

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Re: RimWorld core art source
« Reply #8 on: April 21, 2014, 04:14:03 PM »

do you have a most recent including the fog of war which i imagine is an atlas.
and a few others.
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if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Tynan

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Re: RimWorld core art source
« Reply #9 on: April 21, 2014, 05:57:36 PM »

Fog of war is done with vertex colors, it's not an atlas.

I can't promise to update this constantly I'm afraid.
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Renham

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Re: RimWorld core art source
« Reply #10 on: April 21, 2014, 11:54:00 PM »

I have a sort of better solution for the fog of war in the game cause I noticed a few graphical issues regarding how the fog of war acts over the rock walls.
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if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Renham

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Re: RimWorld core art source
« Reply #11 on: April 23, 2014, 09:15:07 AM »

the idea is to create a more natural-ish look for the way mountains look like.
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if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

longbyte1

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Re: RimWorld core art source
« Reply #12 on: April 24, 2014, 09:00:26 PM »

Could you provide a zip with PNG files as well? (I've converted it for my own purposes using IrfanView and PNGOUT, but it would be more convenient if you had an official and up-to-date zip file.)
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Evul

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Re: RimWorld core art source
« Reply #13 on: June 02, 2014, 10:29:26 AM »

Will it be updated with the new stuff? :)

Tynan

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Re: RimWorld core art source
« Reply #14 on: June 02, 2014, 10:49:20 AM »

Will it be updated with the new stuff? :)

OK.
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