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Author Topic: RimWorld core art source  (Read 78346 times)

Tynan

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RimWorld core art source
« on: March 02, 2014, 06:47:58 PM »

I've posted the original art source for all Things in RimWorld. Here it is:

For version 1.0:
https://www.dropbox.com/s/t7i4j55muyscdo1/RimWorld-1.0-ArtSource.zip?dl=0

This has all the original PSD files for all objects and characters in the game. Textures folder is the original file structure from the game, while outside that is some extra art source.
« Last Edit: June 03, 2019, 06:42:40 AM by Tynan »
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keensta

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Re: RimWorld core art source
« Reply #1 on: March 02, 2014, 07:15:58 PM »

Awesome planning on adding something to the tool that will need some graphics.
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Check out my RimWorld SaveEditor
It removes slag and rock debris.

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Evul

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Re: RimWorld core art source
« Reply #2 on: March 02, 2014, 07:21:54 PM »

This is fantastic! <3

Entityofsin

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Re: RimWorld core art source
« Reply #3 on: March 02, 2014, 11:43:52 PM »

Now I can work on creating custom textures for everything and make texture packs. :)
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shadowtajun

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Re: RimWorld core art source
« Reply #4 on: March 06, 2014, 10:00:10 PM »

Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?
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Tynan

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Re: RimWorld core art source
« Reply #5 on: March 07, 2014, 09:39:18 AM »

Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?

It's your mod - do as you like with it!
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oniryuuko

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Re: RimWorld core art source
« Reply #6 on: March 09, 2014, 03:26:40 AM »

Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?

It's your mod - do as you like with it!

The Question appears to be more technical; What file types are accepted, whether a texture has to be a specific dimension (Minecraft, for instance, can use any power of 2 for its textures), whether or not alpha is allowed, and so on. Basically a question of what can the game's core libraries accept.
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Tynan

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Re: RimWorld core art source
« Reply #7 on: March 09, 2014, 11:45:42 AM »

PNG or JPG format. I recommend PNG because it has transparency.

Any size is okay, though it's foolish to use a non-power-of 2, because it will just get scaled up in memory.
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Renham

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Re: RimWorld core art source
« Reply #8 on: April 21, 2014, 04:14:03 PM »

do you have a most recent including the fog of war which i imagine is an atlas.
and a few others.
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if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Tynan

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Re: RimWorld core art source
« Reply #9 on: April 21, 2014, 05:57:36 PM »

Fog of war is done with vertex colors, it's not an atlas.

I can't promise to update this constantly I'm afraid.
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Renham

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Re: RimWorld core art source
« Reply #10 on: April 21, 2014, 11:54:00 PM »

I have a sort of better solution for the fog of war in the game cause I noticed a few graphical issues regarding how the fog of war acts over the rock walls.
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if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Renham

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Re: RimWorld core art source
« Reply #11 on: April 23, 2014, 09:15:07 AM »

the idea is to create a more natural-ish look for the way mountains look like.
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if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

longbyte1

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Re: RimWorld core art source
« Reply #12 on: April 24, 2014, 09:00:26 PM »

Could you provide a zip with PNG files as well? (I've converted it for my own purposes using IrfanView and PNGOUT, but it would be more convenient if you had an official and up-to-date zip file.)
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Evul

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Re: RimWorld core art source
« Reply #13 on: June 02, 2014, 10:29:26 AM »

Will it be updated with the new stuff? :)

Tynan

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Re: RimWorld core art source
« Reply #14 on: June 02, 2014, 10:49:20 AM »

Will it be updated with the new stuff? :)

OK.
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