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Author Topic: RimWorld core art source  (Read 107433 times)

Shinzy

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Re: RimWorld core art source
« Reply #105 on: September 20, 2016, 07:45:58 AM »

I assumed that meant you did. :P

Youuu know what they say about when you assume!
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Arnold Rimmer

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Re: RimWorld core art source
« Reply #106 on: September 21, 2016, 01:28:10 AM »

I assumed that meant you did. :P

Youuu know what they say about when you assume!

We all turn into Donkeys?
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Shinzy

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Re: RimWorld core art source
« Reply #107 on: September 21, 2016, 04:56:26 AM »

I assumed that meant you did. :P

Youuu know what they say about when you assume!

We all turn into Donkeys?

*gives arnold a massage*
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tommiethegun

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Re: RimWorld core art source
« Reply #108 on: September 21, 2016, 06:15:36 AM »

There, now everyone should be able to download the textures without having to be a slack member.

https://www.dropbox.com/s/kivekk7boegpsw2/RimworldAssetsA15.zip?dl=0

All credit should go to Skullywag as they were the one who extracted to textures.

Awesome! thanks!!!
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Master Bucketsmith

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Re: RimWorld core art source
« Reply #109 on: September 21, 2016, 06:51:35 AM »

Thanks for the A15 pack.

Is there a big difference between having the extracted .dds files vs .png files? Layers or something?
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Arnold Rimmer

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Re: RimWorld core art source
« Reply #110 on: September 21, 2016, 08:05:31 AM »

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Dingo

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Re: RimWorld core art source
« Reply #111 on: September 22, 2016, 08:19:39 AM »

Does anybody know how to extract the sound assets? Especially soundtrack, but the others are important as well.

mazacik

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Re: RimWorld core art source
« Reply #112 on: November 16, 2016, 01:53:43 PM »

I'm trying to overwrite a core texture and it's not working. The texture stays the same.
The path I tried to use: "\Rimworld\Mods\Core\Textures\Things\Pawn\Humanoid\Heads\Male\Male_Average_Normal_back.png"
Should I place the texture somewhere else? Do I need to do something differently?
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kaptain_kavern

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Re: RimWorld core art source
« Reply #113 on: November 16, 2016, 04:07:45 PM »

Have you tried without ".png"?

Edit : without "_back.png" even. Sorry

I mean, when it's for building or animals my texPath look like that : <texPath>Things/Pawn/Animal/Cougar/Cougar</texPath> (taken from /Core/Defs/ThingDefs_Races/Races_Animal_BigCats.xml)

Edit 2 : You can see some better phrased explanations on the wiki, here
« Last Edit: November 16, 2016, 04:16:17 PM by kaptain_kavern »
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mazacik

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Re: RimWorld core art source
« Reply #114 on: November 16, 2016, 04:19:52 PM »

It's not a texPath, it's where I put the textures. I don't even have a xml file for it. I've read somewhere you can overwrite core's textures by placing them in \Core\Textures, and that's not working for me.
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kaptain_kavern

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Re: RimWorld core art source
« Reply #115 on: November 16, 2016, 09:28:31 PM »

I'm sorry I have nothing more precise to reply but yes from  my own experiences this doesn't works with all textures. Some will, some don't with this method. I've never been able to noticed why

skullywag

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Re: RimWorld core art source
« Reply #116 on: November 17, 2016, 04:19:04 AM »

you cant override those without further code, the head graphics are all pulled from that folder on game load as far as I know. Yours might get added to the pot of random choices, but it will not override.
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Skullywag modded to death.
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Why Unity5, WHY do you forsake me?

mazacik

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Re: RimWorld core art source
« Reply #117 on: November 17, 2016, 12:05:49 PM »

Turns out it does work, at least for some textures. It worked for unifying humanlike pawn head graphics, but I was using a wrong path (should be \Humanlike\ instead of \Humanoid\). Unifying body types was a little trickier, since there's Thin, Fat and Hulk bodytypes that look the same for Males and Females - I just made a .dll mod for that.
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humblebundle

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Re: RimWorld core art source
« Reply #118 on: November 27, 2016, 12:52:27 PM »

Turns out it does work, at least for some textures. It worked for unifying humanlike pawn head graphics, but I was using a wrong path (should be \Humanlike\ instead of \Humanoid\). Unifying body types was a little trickier, since there's Thin, Fat and Hulk bodytypes that look the same for Males and Females - I just made a .dll mod for that.
You can find the texture/sound path's in:
globalgamemanagers.
Examples:


textures/things/pawn/humanlike/apparel/cowboyhat/cowboyhat
textures/things/pawn/humanlike/heads/female/female_average_normal_back
textures/things/pawn/humanlike/heads/female/female_average_pointy_back
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english is not my main language, that should explain a lot...

KEBW1144

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Re: RimWorld core art source
« Reply #119 on: January 08, 2017, 12:14:44 PM »

I recall a tut somewhere but I cant remember where on how to unpack the art files... Can anyone post a link to it or perhaps a A16 file pack?
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