RimWorld art source

Started by Tynan, March 02, 2014, 06:47:58 PM

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Tynan

Updated August 2021 as of version 1.3.3068

This DropBox folder contains the source art for RimWorld and all its expansions, and all our logos.

https://www.dropbox.com/sh/mz6zjq3f1d654f3/AACX_OMdBG_J78hF2Ph-HzM3a?dl=0
Tynan Sylvester - @TynanSylvester - Tynan's Blog

keensta

Awesome planning on adding something to the tool that will need some graphics.
Check out my RimWorld SaveEditor
It removes slag and rock debris.

I mostly hang around in the Mod section of the forum. Yet I don't have a Mod :o.

Evul


Entityofsin

Now I can work on creating custom textures for everything and make texture packs. :)

shadowtajun

Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?
Blog: www.liteart.tumblr.com
Portfolio: www.shadowtajun.com
Twitter: @tajunshadow

Tynan

Quote from: shadowtajun on March 06, 2014, 10:00:10 PM
Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?

It's your mod - do as you like with it!
Tynan Sylvester - @TynanSylvester - Tynan's Blog

oniryuuko

Quote from: Tynan on March 07, 2014, 09:39:18 AM
Quote from: shadowtajun on March 06, 2014, 10:00:10 PM
Cheers Tynan,

Are there any requirements for changing art? like dimensions etc? Or is it more do whatever you would like?

It's your mod - do as you like with it!

The Question appears to be more technical; What file types are accepted, whether a texture has to be a specific dimension (Minecraft, for instance, can use any power of 2 for its textures), whether or not alpha is allowed, and so on. Basically a question of what can the game's core libraries accept.

Tynan

PNG or JPG format. I recommend PNG because it has transparency.

Any size is okay, though it's foolish to use a non-power-of 2, because it will just get scaled up in memory.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Renham

do you have a most recent including the fog of war which i imagine is an atlas.
and a few others.
if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Tynan

Fog of war is done with vertex colors, it's not an atlas.

I can't promise to update this constantly I'm afraid.
Tynan Sylvester - @TynanSylvester - Tynan's Blog

Renham

I have a sort of better solution for the fog of war in the game cause I noticed a few graphical issues regarding how the fog of war acts over the rock walls.
if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

Renham

the idea is to create a more natural-ish look for the way mountains look like.
if you can imagine it I can build it with pixels.
if I cant well then imagine something else.

longbyte1

Could you provide a zip with PNG files as well? (I've converted it for my own purposes using IrfanView and PNGOUT, but it would be more convenient if you had an official and up-to-date zip file.)

Evul

Will it be updated with the new stuff? :)

Tynan

Tynan Sylvester - @TynanSylvester - Tynan's Blog