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Author Topic: RimWorld core art source  (Read 107432 times)

skullywag

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Re: RimWorld core art source
« Reply #120 on: January 08, 2017, 12:19:09 PM »

Has no one put the A16 ones up yet... weve had them on the modding discord for a while now. Next alpha someone poke me to remind me:

https://app.box.com/s/g3r0v50k8bs14ew5q4rpqqkljn0mtv1o (thanks to joshwoo this time around)
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KEBW1144

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Re: RimWorld core art source
« Reply #121 on: January 08, 2017, 12:23:21 PM »

Has no one put the A16 ones up yet... weve had them on the modding discord for a while now. Next alpha someone poke me to remind me:

https://app.box.com/s/g3r0v50k8bs14ew5q4rpqqkljn0mtv1o (thanks to joshwoo this time around)

Whats the modding discord? Is this some kind of magical land of modders ....



O and thank you by the way.

Cheers!
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skullywag

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Re: RimWorld core art source
« Reply #122 on: January 08, 2017, 12:24:50 PM »

Yes...magical...thats a word...special is another...we are a very VERY special bunch.
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Ouzbel

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Re: RimWorld core art source
« Reply #123 on: January 16, 2017, 06:30:10 PM »

Is there a document with the correct paths for the textures somewhere?  Having problems trying to replace melee weapon textures. Tried Things/Items/Equipment, Things/Items/Equipment/Weapons, Things/Items/Equipment/Weapons/WeaponsMelee.  Saved them as .png
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skullywag

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Re: RimWorld core art source
« Reply #124 on: January 17, 2017, 04:09:43 AM »

You should be copying the core weapon defs out into your own mod and then simply defining the texpath to wherever you have stored them.
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Danetta

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Re: RimWorld core art source
« Reply #125 on: January 20, 2017, 09:56:21 PM »

Can't find a Drill inside those packs.
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dburgdorf

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Re: RimWorld core art source
« Reply #126 on: May 04, 2017, 07:01:26 PM »

OK, the time's come to resurrect this thread.  ;)

I need to be able to work with alpha 17 textures, but for the life of me, I can't figure out how to get them. I can extract the .dds files from the assets file without any trouble, but every program I try to open them in -- Photoshop ( Elements 8 ), GIMP ( 2.8 ), IrfanView, even Paint -- tells me they're corrupt. What am I missing?


Got it figured out.  ;)

Until there's an "official" source:

A17 Textures.
« Last Edit: May 04, 2017, 11:49:08 PM by dburgdorf »
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Petrenko

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Re: RimWorld core art source
« Reply #127 on: May 05, 2017, 09:07:37 AM »

Heyho,

how about folder-structure?

I'm working on a texture-overhaul.

Thanks in advance for any help :)
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Shinzy

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Re: RimWorld core art source
« Reply #128 on: May 05, 2017, 09:28:33 AM »

Heyho,

how about folder-structure?

I'm working on a texture-overhaul.

Thanks in advance for any help :)

You may have to construct that on your own by looking at all the texture paths in the xml files
(there may be better ways but I'm not aware of those)

Edit: the OLD texture pack on the very first post does have some folder structure attached to it, which could be helpful to some extent, but I imagine it's changed alot since
« Last Edit: May 05, 2017, 09:37:49 AM by Shinzy »
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keylocke

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Re: RimWorld core art source
« Reply #129 on: May 05, 2017, 07:30:11 PM »

@dburgdorf : awesome. thanks for this.
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tiltos

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Re: RimWorld core art source
« Reply #130 on: May 08, 2017, 08:46:36 PM »

I'm working on a texture-overhaul.

Petrenko it'd be awesome if you can write your process as you go along. I'm also thinking about giving it a texture overhaul but too lazy to commit too much time outside of art.
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tiltos

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Re: RimWorld core art source
« Reply #131 on: May 09, 2017, 11:10:34 PM »

For those who are after it, I've created the folder structure (A17).

You can grab it here: https://www.dropbox.com/s/o0pgvlysxx5hp4b/textures-a17.zip?dl=0

No doubt this will change, and unfortunately I don't see a way to easily update it (it takes ages!)
« Last Edit: May 10, 2017, 08:04:57 AM by tiltos »
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Petrenko

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Re: RimWorld core art source
« Reply #132 on: May 11, 2017, 09:08:44 AM »

Where do i put these so they get recognized by the game?
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tiltos

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Re: RimWorld core art source
« Reply #133 on: May 11, 2017, 09:12:52 AM »

You can either put them in /mods/core or create you own mod folder in /mods.

Not all changes will show up in game, as there are different ways that some textures are handle unfortunately. You'll need to either modify Defs or write some dlls :|
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Petrenko

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Re: RimWorld core art source
« Reply #134 on: May 11, 2017, 09:54:21 AM »

Well that's fucked up. Really motivating u.u

Hopefully it will change in a later release, since i'm not competent enough for editing defs or even .dll .
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