Ludeon Forums

Ludeon Forums

  • June 03, 2020, 11:04:30 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6

Author Topic: [MOD] (Alpha 3) Turret Package (v.1.4)  (Read 39543 times)

Kilroy232

  • Colonist
  • ***
  • Posts: 230
  • Process Automation Engineering Student
    • View Profile
Re: [MOD] (Alpha 2) Turret Package V1.3!
« Reply #30 on: April 12, 2014, 05:28:47 PM »

Quote
Some really good turrets! So good I wish they were a part of Industrial RIM :P. Good work.

We can discuss the possibility if you would like. Might even be able to cook up something special just for that.

Cala13er

  • Super Tester
  • Colonist
  • ***
  • Posts: 819
  • Trying to obtain motivation to update my mods
    • View Profile
Re: [MOD] (Alpha 2) Turret Package V1.3!
« Reply #31 on: April 12, 2014, 05:35:48 PM »

Quote
Some really good turrets! So good I wish they were a part of Industrial RIM :P. Good work.

We can discuss the possibility if you would like. Might even be able to cook up something special just for that.
That'd be great! My turrets are very unbalanced and pretty rubbish! Want me to pop you a message?
Logged

iame6162013

  • Colonist
  • ***
  • Posts: 952
  • i'm 'ok'
    • View Profile
    • MinE
Re: [MOD] (Alpha 3) Turret Package V1.4!
« Reply #32 on: April 12, 2014, 05:46:20 PM »

good turrets confirmed ;p
Logged
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Kilroy232

  • Colonist
  • ***
  • Posts: 230
  • Process Automation Engineering Student
    • View Profile
Re: [MOD] (Alpha 3) Turret Package V1.4!
« Reply #33 on: April 12, 2014, 05:57:14 PM »

Quote
good turrets confirmed ;p
Thank you for saying so :D

Quote
That'd be great! My turrets are very unbalanced and pretty rubbish! Want me to pop you a message?
Go for it and we can talk about the direction you want to take it

Aenir

  • Drifter
  • **
  • Posts: 72
  • Refugee
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #34 on: April 17, 2014, 09:23:54 PM »

Could you make the Sniper Turrets...less loud?  It's rather deafening.
Logged

Kilroy232

  • Colonist
  • ***
  • Posts: 230
  • Process Automation Engineering Student
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #35 on: April 18, 2014, 03:18:05 AM »

Could you make the Sniper Turrets...less loud?  It's rather deafening.

I had noticed that the other day and I do apologize for that, I will change it as soon as I am back from Easter weekend

Aenir

  • Drifter
  • **
  • Posts: 72
  • Refugee
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #36 on: April 18, 2014, 03:26:25 PM »

I don't know if its intentional or not, but you can buy the Energy Turret weapon and Sniper Rifle Turret weapon from combat supply ships.
Logged

Kilroy232

  • Colonist
  • ***
  • Posts: 230
  • Process Automation Engineering Student
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #37 on: April 18, 2014, 10:50:57 PM »

I don't know if its intentional or not, but you can buy the Energy Turret weapon and Sniper Rifle Turret weapon from combat supply ships.

Ya, I am not happy about that but I am also not sure how to fix it at the moment... to be honest I have not tried to hard yet though

Thoughtless

  • Muffalo
  • *
  • Posts: 15
  • Refugee
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #38 on: April 19, 2014, 05:30:08 PM »

Love this mod, always one of my first priorities when I start a new game.
Logged

Kilroy232

  • Colonist
  • ***
  • Posts: 230
  • Process Automation Engineering Student
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #39 on: April 20, 2014, 11:33:31 AM »

Love this mod, always one of my first priorities when I start a new game.

Thank you for saying so

DarkXess

  • Drifter
  • **
  • Posts: 41
  • Mr Holic
    • View Profile
    • Modsaholic
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #40 on: April 21, 2014, 04:35:05 AM »

Thanks for posting your release. Please update your release post with our download links too :)

You can find our mirror here:



You can always contact me for changes to be made to the above link, also any updates please be kind to
inform us or even submit the update yourself on our downloads section.

Jdalt40

  • Colonist
  • ***
  • Posts: 328
  • Raiderpede Demigod
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #41 on: April 22, 2014, 01:52:41 AM »

Can you somehow make it a zip file because for some reason my computer hates rar files :D
Logged

DarkXess

  • Drifter
  • **
  • Posts: 41
  • Mr Holic
    • View Profile
    • Modsaholic
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #42 on: April 22, 2014, 05:24:09 AM »

Can you somehow make it a zip file because for some reason my computer hates rar files :D

Try our download link just above your post, we have an optional file (self installer) aswell as the original authors file.
It could help you out for the way you want :)

Delta_Com

  • Drifter
  • **
  • Posts: 33
  • Refugee
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #43 on: April 22, 2014, 09:17:21 AM »

Hey Kilroy, I'm thinking about releasing a weapon pack I'm making. Could I use your awesome sniper rifle sound?
Logged

Kilroy232

  • Colonist
  • ***
  • Posts: 230
  • Process Automation Engineering Student
    • View Profile
Re: [MOD] (Alpha 3) Turret Package (v.1.4)
« Reply #44 on: April 22, 2014, 12:00:49 PM »

Hey Kilroy, I'm thinking about releasing a weapon pack I'm making. Could I use your awesome sniper rifle sound?

I won't tell you that you cannot use that particular sound but before you do that check out a few of these from the sights I looked at. If you still like the one I used the best then be my guest :)

http://soundjax.com/sniper+rifle-2.html
http://soundbible.com/suggest.php?q=sniper+rifle&x=0&y=0
http://soundfxnow.com/tag/rifle/
Pages: 1 2 [3] 4 5 6