[MOD] (Alpha 7) Workplaces (1.7.0 / 01.10.2014)

Started by Haplo, March 03, 2014, 05:29:14 PM

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Haplo


Haplo

Update:
Added the PA Extension for Project Armory 2.13 (Full Arsenal)

Sakata

Hey Haplo, I'm wondering if you might be able to answer this for me.  The project armory compatible version, would it be safe to add to my "All in one mod pack" install?

Only asking here because I'm not sure if Jerethi is around for a little bit, and since your beautiful powerswitches don't work proper in A6 I'm sticking with A5 till everything is sorted.

Also how does one get hold of an older version of workplaces? Not sure if you keep a repository of the older packages?

Haplo

You can find the older versions on Nexus, as I don't delete them ther, but just set them to outdated :)
It is here to find: Workplaces on Nexus
The alpha 5 versions were 1.57 and 1.5.6 PA

Sakata

Ahh cool thanks. If the following question has a "yes" answer, I might download one from there.

Not sure if I worded what I was trying to do right.  Do you know off the top of your head if i could add workplaces PA version to A5 with Jerethi's All-In-One modpack without messing anything up? 

Haplo

You do mean the alpha 5 version of Workplaces PA, don't you?
If so, and if the mod pack contains the PA weapons,  then yes. (don't know it right now)
The problem you'd have with Workplaces PA without the weapons from PA is, that it depends on finding the new weapon definitions. So if you don't have the weapons, it should throw red errors. If you have them, just deactivate the W PA again..

Sakata

Coolbeans.  I'll give it a shot.  Just wasn't sure if there were any incompatibilities right off the bat, and I know some of them dont toss an error :P  Thanks!

rab397

Hey haplo!

The mod sounds great but i am running into a tiny problem.
I am trying to make one of my colonists (Crafting 11) make me a few m16 but for some reason he doesnt do it. i read something about gun crafting for dummies what is this and how can my colonists use it.

Many thanks already!

Haplo

The gun crafting for dummies is the book your researching. Nothing more, nothing less. :)
When you can build the weaponsmith table, your colonist should be able to craft an m16 (needs lvl 9).
You just need the 10 metal bars and he should craft your m16.

Do you have everything needed?

rab397

Thanks for the quick response!

The only thing i need now is how to make metal bars.
So yeah how does that work? :P

Shinzy

#100
Quote from: rab397 on August 30, 2014, 06:58:53 AM
Thanks for the quick response!

The only thing i need now is how to make metal bars.
So yeah how does that work? :P
They're made in one of the benches, can't remember which from the top of my head :-[ but there's a bill for it in one of them
Edit: Workplace blacksmith! I don't know how I could have forgotten that =P 'process metal bars'

Haplo

You get them when you dismantle weapons or you can smelt them from metal at the blacksmith table :)

rab397

Thank you so much both of you! I really like the mod keep up the good work :)

Zeta Omega


Haplo

Yes, crafting is only available for vanilla weapons.
The amount of work to integrate PA weapons is too high for me.
You can use the nano printer of my miscellaneous mod to duplicate other weapons (and apparells)