Download link: https://www.dropbox.com/s/ivethxtiwfa5i9l/A15%20MBS%20Spotlights%20v2.0.7z?dl=1Steam Workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=744745312All new version! Neatly follows target now!Description:Adds an automated spotlight that lights the target area up in a small radius.
When enemies come in range, the spotlight 'fires' and the target becomes lit, increasing the chance of hitting the target for your pawns and turrets.
It's got a range of 50 tiles, slightly further than any handheld weapon.
Uses the same clunky AI a vanilla improvised turret has.
Auto Spotlight:Power draw: 50W standby, 550W active
Research requirement: Electricity, GunTurrets
Cost to make: 70 stuff, 80 steel, 2 components
Recommended:Realistic Darkness by Willowisp for enhanced darkness.
Flare mortars by me for longer range light support. (Not updated yet!)
Compatibility:Should have no compatibility issues with savegames and other mods.
Current issues:- Manual version not functional yet.
Credits:- Ludeon Studios for the game and assets on which this mod is based
-
eatKenny for creating the original code (and textures?) as part of an obsolete version of his
Turret Collection mod
- Thanks go out to Dieter, GHXX, skullywag, Rikiki, dubwise and others for their code submissions and feedback! (Sorry if I missed your name!)
Short version of license:
This work is licensed under a
Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License."You can do nearly everything you want, but must credit the original author and redistribute it under the same license."
I'd totally wanna know what you made and how my work might have helped you!
Changelog:Version 2.0 - Removed CCL dependancy & features - Completely changed the backend code to this mod (almost) from scratch - Spotlights now follow their target as long as it is valid
- Added glow effect around spotlight itself once light is on
- Removed UI icon, reverted back to vanilla style
- Added back in sound effect for when the light goes on
- Added new custom texture
- Reverted cost to now include stuff cost again (also includes option to build a wooden base!)
- Code-wise, turret no longer fires - just targets at something
- Cleaned up the XML files
Version 1.2 - Added UI Icon so it shows the spotlight in the architect bar instead of just the base (wtf vanilla RimWorld)
- Added the display radius for range once installed (not just during placement)
- Removed "Spotlight On" sound until I can find a better solution
- Reduced size of spotlights to 1x1
- Reduced hit on beauty
- Increased duration of light effect and cooldown of spotlight to 5 seconds
- Changed cost to just steel - no more stuff
- Changed passability of the invisible building that spawns the light radius to be standable (instead of pass through only)
- Spotlights can now be placed under roofs (and thus in buildings)
- Spotlights no longer explode when critically damaged
- Spotlights now no longer fire overhead like mortars, but require line-of-sight like improvised turrets
- Auto spotlight now also requires Gun Turrets research
Version 1.1 - Added automated spotlight
Version 1.0 - Initial release
Screenshots:Version 2.0

Version 1.2 (size of spotlights changed, not size of light radius!)

Version 1.1


