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Author Topic: [BETA 18] Everyone Can Do Everything!  (Read 10147 times)

rambo

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Re: [A17] Everyone Can Do Everything!
« Reply #30 on: July 02, 2017, 11:13:21 PM »

Kind of, but remember, if you need a minimum skill to do something, e.g., 6 in growing to grow strawberries, your colonist still needs to have 6 skill regardless of their ability.
Dude, I have a colonist who has a crafting level of 17 and med level of 10 and they cant make meds
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rambo

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Linq

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Re: [A17] Everyone Can Do Everything!
« Reply #32 on: July 03, 2017, 02:35:55 AM »

Does this mod remove the incapability tag or just make it not do anything?
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rambo

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Re: [A17] Everyone Can Do Everything!
« Reply #33 on: July 03, 2017, 03:03:02 AM »

just make it not do anything?
that one
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Mrred1

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Re: [A17] Everyone Can Do Everything!
« Reply #34 on: July 03, 2017, 12:02:39 PM »

Ok that's super weird. All my mod does is gives everyone the capability to do every type of work. There's nothing I could do that in aware of to solve your issue, as my mod shouldn't affect that. Are you running other mods?
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