[B18] Enlighten

Started by notfood, August 15, 2016, 07:32:13 PM

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notfood


Enlighten




Why not build some lamps?
You are encouraged to build those, because darkness will make your pawns slower.




Light does matter

You must walk carefully in a place full of darkness. So do your pawns. They move slower in darkness.
In contrast, bright places provide nice working environment. Manipulation will go 20% in brightly lit areas. You must use sunlamps instead of standing lamps to achieve this.



B18
Older Releases




SmartererThanYou

Nice to see this updated. Thank you.

Elysium

Interesting, adds a new dynamic to lights.  Thanks for the update.

Zakhad

I actually thought it was native to Rimworld lol.

SmartererThanYou

Quote from: Zakhad on August 15, 2016, 08:24:51 PM
I actually thought it was native to Rimworld lol.

I did as well after playing hardcore-sk a few months back :p

skyarkhangel

Quote from: SmartererThanYou on August 15, 2016, 09:15:22 PM
Quote from: Zakhad on August 15, 2016, 08:24:51 PM
I actually thought it was native to Rimworld lol.

I did as well after playing hardcore-sk a few months back :p

So, we with notfood back it again ::)

Etherdreamer

Wait, Sunlamps it´s not too much? You can´t put them in ceilings :c

notfood

Can't put them in the ceiling? Time to mod some sunlamps then!

123nick

i think you should get a slight bonus for being in a slightly lit area, like if it were lit by normal standing lamps, but sun lamps give an even greater boost.

JT

Hey, forgot about this mod!  I loved this mod back in A12. =)

notfood

#10
Enlighten 0.14.0.3

- Fixes dirty hediffs causing index out of bounds errors.

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notfood

#11
Enlighten 0.14.1.0

- Changes everything about the mod
- No longer a ThoughtWorker, it's a HediffGiver. More accurate, less buggy... maybe.
- Introduces the EnlightenDef, that allows you to put any Hediff on the pawn given a range of glow defined by the inclusive range between glowMin and glowMax. These are the default definitions but you can change anything about them    <Enlighten.Def>
        <defName>Bright</defName>
        <hediff>Enlighten_Bright</hediff>
        <glowMin>0.9</glowMin>
        <glowMax>1.0</glowMax>
    </Enlighten.Def>
   
    <Enlighten.Def>
        <defName>Dark</defName>
        <hediff>Enlighten_Dark</hediff>
        <glowMin>0.0</glowMin>
        <glowMax>0.3</glowMax>
    </Enlighten.Def>


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notfood

#12
Enlighten 0.15.1.0

accidentally forgot to edit About.xml

Uploaded to steam too.

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EldVarg


Jdalt40

Hey notfood, since I am thinking of reviving my Vampire mod I was also thinking of adding in a light weakness system by using your Enlighten code to make it work, am I allowed to do that? I will give full credit to you as you are the original author of the code I would be using if you allow me to do this :) .