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Author Topic: [1.0] Miscellaneous w MAI+Robots  (Read 1007755 times)

Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2490 on: May 24, 2019, 05:00:19 PM »

New Mod: Misc. EndGame
Do you think your base is done? You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead? Here is your option for this...
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Senio

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2491 on: May 25, 2019, 12:57:28 PM »

New Mod: Misc. EndGame
Do you think your base is done? You have nothing more to do, but you don't really want to leave the planet?
Why not try to get your own town charter via martial law instead? Here is your option for this...
Thanks,Free time please update robots for  support multiplayer mod
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2492 on: May 27, 2019, 06:10:26 PM »

So how does the town charter work?  Kinda deciding if its worth the time to go for.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2493 on: May 28, 2019, 02:17:19 PM »

It is an alternate to the space ship. For those who don't really want to leave the planet..
Here you call upon a martial law to grant you town rights. You just have to survive a little bit. 8)
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2494 on: May 28, 2019, 04:33:44 PM »

I'll do one on a test map and see how it works.  Just hope its more of a challange then my daily raid on merciless mode

Edit:  Almost good enough to challange my endgame base
« Last Edit: May 28, 2019, 05:45:47 PM by rawrfisher »
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Ruisuki

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2495 on: May 28, 2019, 11:22:41 PM »

so does that make your town pawns authoritarians?
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2496 on: May 28, 2019, 11:26:17 PM »

Who knows..  They attacked me and my mortars wanted to have words with em.
This was just a test map using a blueprint of my endgame sea ice base.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2497 on: May 30, 2019, 04:14:11 PM »

Ok, I've increased the danger for the last five days (time-range for new raids reduced)
and added an AI Core as a building requirement.
So hopefully now it is a bit more late game :)
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rawrfisher

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2498 on: May 30, 2019, 04:55:58 PM »

Gonna play through a colony normally to try it this time around.  The sheer amount of activity did cause my rig to stutter. 
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account13123

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2499 on: June 06, 2019, 08:57:42 PM »

Extra useful in combination with https://steamcommunity.com/sharedfiles/filedetails/?id=1472131714
put a few targets in talking distance and colonists will sometimes swap tricks of other trades as well while they shoot
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Jan2607

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2500 on: June 23, 2019, 08:33:05 AM »

Haplo, could you give us an option for the shooting range dummy to forbid some weapons (maybe also modded weapons)?
I don't want my minigunner to use it, because the weapon has a lot of spray. Also modded weapons like the staffs of Rimworld of Magic do damage to the dummy.
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stari

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2501 on: July 07, 2019, 11:50:39 AM »

Haplo, are you working on MP compatibility for Robots? I really like the mod, and if you're not actively working on that, I'm interested in trying to write a compatibility patch for it. I haven't coded in C# much before or written mods for RimWorld though.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2502 on: July 08, 2019, 07:32:03 AM »

It is planned, that I work on it, but I have yet to start..
Currently I have only an oppinion about what may be the root cause, but not much more.
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Haplo

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2503 on: July 16, 2019, 04:11:25 PM »

Update:
This is a critical bugfix update for Misc. EndGame:
The calculation for when the Dangerous sequence started was wrong and send you the harder raids much too soon.
Now it also starts with a time of reduced danger. So the sequence is like this: reduced danger --> normal danger --> increased danger --> success.
(Additionally there is now a debug button (in god mode) to reduce the remaining time by 1/2 a day per click.)
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Mikis

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Re: [1.0] Miscellaneous w MAI+Robots
« Reply #2504 on: August 19, 2019, 09:57:08 AM »

Hi, so my hauling bot got his arm burned off and now his manipulation is only 60%, i can kill him and repair but i dont have any robotic components to repair him. So how does one "heal" repair a robot that is damaged?
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