[1.0] SeedsPlease!

Started by notfood, August 16, 2016, 01:39:39 AM

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Canute

Hi,
Quote-<RecipeDef ParentName="ProcessRaw">
<defName>ProcessRawCotton</defName>
<label>weave cotton cloth</label>
<description>Weave Raw Cotton into Cloth.</description>
-<ingredients>
-<li>
-<filter>
-<thingDefs>
<li>RawCotton</li>
</thingDefs>
</filter>
<count>20</count>
</li>
</ingredients>
-<fixedIngredientFilter>
-<thingDefs>
<li>RawCotton</li>
</thingDefs>
</fixedIngredientFilter>
-<products>
<Cloth>20</Cloth>
</products>
-<skillRequirements>
<Crafting>4</Crafting>
</skillRequirements>

</RecipeDef>
It need crafting.
Maybe one of your other mods changed something.

amnesiak77

#346
Hi,
Can you make it compatible with RF Fertile Fields, so the seeds and plant scrap wouild be droped when harvesting plants?

Ruisuki

im getting a red x on some of the seeds (pumpkin, melon, orange, apple etc) on dubs mint menus for the plant workbench. Not a big deal, do I need a patch or a load order issue?

mcduff

Hi. There are some incompatibilities with Vanilla Extended Plants. Seeds get generated but they don't have the proper names, and plant workbench recipes get lost. Is there a patch available?

Canute

Seed's please check all plant's even from other mods like you notice self.
And it work's well with most other mods.
Maybe ask the mod author from the other mod too to adjust his def's to work well with Seed's please.

Spa1ner

#350
Hello

I get many errors when I add the mod, what incompatibilities has the mod?

Thanks!
----------------Update--------

I have been doing some testing, and the conclusions are:

Some mod of Vanilla expanded (I have all of them) are in conflict with seed please wich of them? Idk ( I have installed seed mega-patch).