[A16] Psychology (2017-5-14)

Started by System.Linq, August 19, 2016, 07:16:38 AM

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deathstar


GenericUsername

Is the setting for going back to the vanilla sexuality system in yet? I don't see it in the changelogs but I might have missed it.

System.Linq

Quote from: GenericUsername on December 31, 2016, 08:36:22 AM
Is the setting for going back to the vanilla sexuality system in yet? I don't see it in the changelogs but I might have missed it.

Yes, it is in.

Kyna Tiona

Quote from: Psychology on December 30, 2016, 05:44:46 PM
Updated to 2016-12-30 v3. I've decided that the mod generated pawns which skewed unrealistically far towards attraction to the same sex. As a result, the Sexuality Formula™ has been altered to make your pawns less gay. This change will not affect already-generated pawns.

I request a checkbox in the mod options to use the previous formula instead, is this another troublesome request~

Love


System.Linq

Quote from: Caraise Link on December 31, 2016, 01:48:34 PM
Quote from: Psychology on December 30, 2016, 05:44:46 PM
Updated to 2016-12-30 v3. I've decided that the mod generated pawns which skewed unrealistically far towards attraction to the same sex. As a result, the Sexuality Formula™ has been altered to make your pawns less gay. This change will not affect already-generated pawns.

I request a checkbox in the mod options to use the previous formula instead, is this another troublesome request~

I had considered it when making the change, but it would require me to figure out how to communicate the setting to a different class file and I didn't want to deal with it at the time.

Kyna Tiona

Quote from: Psychology on December 31, 2016, 01:56:18 PM
Quote from: Caraise Link on December 31, 2016, 01:48:34 PM
Quote from: Psychology on December 30, 2016, 05:44:46 PM
Updated to 2016-12-30 v3. I've decided that the mod generated pawns which skewed unrealistically far towards attraction to the same sex. As a result, the Sexuality Formula™ has been altered to make your pawns less gay. This change will not affect already-generated pawns.

I request a checkbox in the mod options to use the previous formula instead, is this another troublesome request~

I had considered it when making the change, but it would require me to figure out how to communicate the setting to a different class file and I didn't want to deal with it at the time.

Blast. I'll hold out hope for a future update to that, then~

Kyna Tiona



You are looking at true friendship~

System.Linq

Lily doesn't consider her a friend anymore, though!

Kyna Tiona

Quote from: Psychology on January 01, 2017, 12:17:18 AM
Lily doesn't consider her a friend anymore, though!

She considers her an "acquaintance". Which is to say she's acting all distant and things while Rada continues to try to be friends with her, which is totally a generic "best friend quarrel" plot arc. Ironically, it's now flipped, with Rada being at 17 (just barely not "friends") and Lily at 28~

System.Linq

Updated to 2017-1-1.

New Thoughts
- Individuality: Pawns don't like looking the same as everybody else. They will get a gradually worsening mood penalty depending on how many other colony members are wearing the exact same outfit.

New Incidents
- Sabotage: Strange things are happening in your base. Someone has to be to blame. But who?

Miscellaneous
- Social Traits: Pawns will not be affected by social traits relating to appearance if they can't see, or by social traits relating to talking if they can't hear. Pawns whose social traits involve talking also won't affect others with them if they can't talk.

Also added a setting for the Kinsey scale formula.

doodeeda

Quote from: Psychology on January 01, 2017, 03:10:48 AM
Updated to 2017-1-1.

New Thoughts
- Individuality: Pawns don't like looking the same as everybody else. They will get a gradually worsening mood penalty depending on how many other colony members are wearing the exact same outfit.

New Incidents
- Sabotage: Strange things are happening in your base. Someone has to be to blame. But who?

Miscellaneous
- Social Traits: Pawns will not be affected by social traits relating to appearance if they can't see, or by social traits relating to talking if they can't hear. Pawns whose social traits involve talking also won't affect others with them if they can't talk.

Also added a setting for the Kinsey scale formula.

I fear there isn't enough clothing variety for individuality especially for tribals.

System.Linq

There are. They have to be wearing the exact same outfit. Give your tribals tribalwear made of different animal leather and they will be happy.

Kyna Tiona

Quote from: Psychology on January 01, 2017, 03:10:48 AM
Updated to 2017-1-1.
Also added a setting for the Kinsey scale formula.

Downloading immediately, thanks a bunch~!

System.Linq

Speaking of Individuality, I just noticed a bug in how it detects how many people have the same clothing. I've reuploaded the version to fix that, so redownload it.