[1.1/1.0] Static Quality Plus 1.3

Started by zlj, August 20, 2016, 02:40:41 PM

Previous topic - Next topic

biship

#45
After a minute of playing, I have hundreds/thousands of this error in my log:

MissingMethodException: Method not found: 'Default constructor not found...ctor() of static_quality.MapComponent_SQ'.
  at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  at static_quality.MapComponentInjectorSQ.FixedUpdate () [0x00000] in <filename unknown>:0
(Filename:  Line: -1)


I've changed every setting incase one of them wasn't saved correct yet the error continues.

I applied the fix above from noobinall, compiled the dll, and the error is gone.

branch?

If I already have mad skills in my save game, does that mean i will have to remove it and add this mod? or can i just add this mod and will it work fine?
how lit was it

zlj

Quote from: Glitterworld Plant-Boy on February 12, 2017, 03:03:15 AM
If I already have mad skills in my save game, does that mean i will have to remove it and add this mod? or can i just add this mod and will it work fine?

Neither SQP nor MS has any "static" components that are added to the save file, so you can add/remove either at any point with no side effects.

@Biship, i'd like to replicate the issue, but so far have not been able to. You started a new game, or a saved one? Which mod did you have applied? Steam version, dropbox or the attached?

regards

zlj

123mind123

Is it possible and if so how do you get this into a game save without making a new game?
Thanks in advance.

Tyolan

#49
New bug with Neurotrainer. Same bug with or without daily xp cap activated.
See Before http://imgur.com/tptfSDg and After http://imgur.com/qJ9gASw.

With the mode deactivated, everything works fine: http://imgur.com/l0ZySYx.

For information, the Rimworld wiki said (http://rimworldwiki.com/wiki/Neurotrainer): "The daily max learning and "too smart" traits do not affect experience gain and the neutrotrainer will not count against daily XP gain".

SpaceDorf

#50
Absorbed into the collection .. resistance is swamptile

============EDIT============

Since I promoted myself to Captain Obvious today ..

I would like, and think they are even more important, the tooltips for the Static Quality settings and the Skill degrading as well.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

ZLF

Will the daily xp cap function be fixed in the future?

creeper857

do you still have alpha 15 version, Im still playing on alpha 15 and there isnt an old version download unlike with most other mods

Izum

Pls download link on non steam version.
fck this capcha!!!!!!!!!!!


Canute

The download is the attachment at the 1. posting, no capcha at last not for forum members.


dwlatrel


ultra4


dwlatrel


dwlatrel

someone help us !!! ... i cant live like that, update it :(

zlj

#59
Upped to A17, enjoy.

Haven't really been paying attention to this forum much ...

@Tyolan, i'm assuming its all fine after a day has passed, giving you the proper daily xp cap again? Or does it fawk up the rest of the game for that char? If its the former, i'd call that a purely cosmetic bug.

@SpaceDorf, i read that as, you want hover tooltips over the individual settings buttons, right? Shouldn't be too hard, i'll consider adding it.

@ZLF, i never really had the time to figure out what the problem with overriding the daily xp cap is to begin with. Would require more time to investigate, which i sadly don't have atm. It is on my long term todo list though =p

@creeper, added last A15 release for download as well.

regards

zlj