Bug with raid spawning. Please help!

Started by Rellicus, August 20, 2016, 06:30:07 PM

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Rellicus

Hey guys, thanks for looking at this.

I am using the Mod pack Hell Effect and a few other minor mods. I am getting some kind of error, and it appears that it has something to do with a raid spawn, specifically with sappers. I used the dev console to spawn a siege and I've had sapper raids several times, but this is causing massive slowdown, because it's constantly trying to spawn something. Please Take a look at the attachment, its a pic of the debug log as the game is running.

I should add that I've tried to disable the storyteller and spawn other raids to cut this one off, but nothing seems to be working.

[attachment deleted by admin - too old]

CallMeDio

Have you done everything correctly with the install instructions?
User guide for correct install.
1. Delete or transfer to another place all mods in Rimworld mods folder, except main "Core".
2. Go to: 
For Windows users:
C:\Users\your user name\AppData\LocalLow\Ludeon Studios\RimWorld\Config
windows button + R -> the Run dialog will appear
type %APPDATA%\..\LocalLow -> this will open the appdata folder
For Linux users:
/home/your user name/.config/unity3d/Ludeon Studios/RimWorld/Config
For Mac users:
/Users/your user name/Library/Application Support/RimWorld/Config
Delete all the files that exist in that folder.
And copy new "ModsConfig.xml", which at the root of the archive modpack.
3. Copy other mods into Rimworld Mods directory.
4. Check mods in the game. Play!


modpacks are a bit tricky to figure where the error come from, try disabling the other minor mods to track exactly if it comes from the modpack or not(test this with a fresh colony). if it does, contact the modpack creator or post in the modpack thread, if it comes from other mod, do the same with the other mod creator/thread. If it don't come from any of these, reinstall rimworld/get the holy water.
QuoteYou may need a rubber duck.  Also, try some caveman debugging.

Released mods: No Mood Loss on Prisoner Sold or Died

System.Linq

Looks like it's making reference to something in a variable that doesn't exist in GenPawnOptions for the sappers.