Suggestions for Bee hive

Started by tiba666, August 22, 2016, 02:55:09 AM

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tiba666

Could be nice if you could make bee hives so the bees could pollination and give a grow boost or better outcome of the crops.
And honey for mead and\or fighting infection.
^^

LouisTBR

Only in RimWorld is the phrase "31 Heavily-Armed Siegers are currently bombing your base" preferable to "50 manhunting squirrels are attacking your colony"

Draegon


MeowRailroad

+1 and you could release the bees on raiders too.
Quote from: Tynan on December 02, 2016, 05:24:06 PM
This is like being in a remote fishing town in Libera and asking, "Why can't I just pay one of the fishermen $10 to take me back to Los Angeles?"

thedee05

#4
Here are my ideas for the mod as a beekeeper IRL.


  • Honey Bees have a chance of starting out naturally on the map in subtropical to tropical areas. Maybe a new tree graphic with a hole in it.
  • Bees look like a shifting ball or mass at the hive and look like seeds particles elsewhere on the map.
  • Colonist can build hive boxes
  • Colonist can make Vail and coat for handling bees.
  • Colonist can capture bees and place them in hive boxes. This would be like taming
  • Colonist can harvest honey
  • Bees Produce Honey, this is a percentage like milk animals. It can be in the hive boxes or in the tree.
  • Harvesting from tree takes a chance of attack.
  • Honey can be similar to buckets of milk ,gluttonous food, can can be use in meals and to brew mead.
  • Above 50°F they forge and do normal bee things
  • 45°F to 0°F they stay in their hive boxes but the honey percentage in the hive starts to decline. When it hits zero hive health starts to decline.
  • -1°F and below hive health declines and fails when health is a zero
  • Flowers and vegetables increase speed of honey production.
  • Hives on fire drives the bees out of hive and they become "wild" again.
  • Like all animals bees have chance of becoming manhunters.
  • Bees swarm(positive term meaning splitting to make another hive not attacking) in the spring. They will go to a tree if there is no empty hive nearby.
  • Bees can be purchased from traders.
  • Bees can be stored inside if there is food.
Ideas that would be neat but make it more complicated

  • Bees have a defined distance they will fly.
  • Bees increase the speed of vegetable growth.(Doesn't work that way IRL)
  • Colonist can have an Allergy to bees.
  • Wax amount is tracked in %.
  • Wax can be harvested when manually right clicked, otherwise they will only harvest honey.
  • Remaining Honey is harvested when wax is harvested with 10% buff in honey harvested.
  • Harvesting wax stops honey production until wax is back at 100%.
  • Harvesting wax allows for candles to be crafted or mixed with healroot to make a slightly better medicine.
edited to add list format

Wex

I tremble at the idea of manhunter bees.
Go ahead, shoot a swarm; see the result.
"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."
    Harlan Ellison

thedee05

It would be a 1 for 1. One shot, one kill. Only 30K to 80K to go. Fire and gas, that is the key.

Simon_The_Space_Engineer

Quote from: thedee05 on August 31, 2016, 08:45:41 PM
Here are my ideas for the mod as a beekeeper IRL.


  • Honey Bees have a chance of starting out naturally on the map in subtropical to tropical areas. Maybe a new tree graphic with a hole in it.
  • Bees look like a shifting ball or mass at the hive and look like seeds particles elsewhere on the map.
  • Colonist can build hive boxes
  • Colonist can make Vail and coat for handling bees.
  • Colonist can capture bees and place them in hive boxes. This would be like taming
  • Colonist can harvest honey
  • Bees Produce Honey, this is a percentage like milk animals. It can be in the hive boxes or in the tree.
  • Harvesting from tree takes a chance of attack.
  • Honey can be similar to buckets of milk ,gluttonous food, can can be use in meals and to brew mead.
  • Above 50°F they forge and do normal bee things
  • 45°F to 0°F they stay in their hive boxes but the honey percentage in the hive starts to decline. When it hits zero hive health starts to decline.
  • -1°F and below hive health declines and fails when health is a zero
  • Flowers and vegetables increase speed of honey production.
  • Hives on fire drives the bees out of hive and they become "wild" again.
  • Like all animals bees have chance of becoming manhunters.
  • Bees swarm(positive term meaning splitting to make another hive not attacking) in the spring. They will go to a tree if there is no empty hive nearby.
  • Bees can be purchased from traders.
  • Bees can be stored inside if there is food.
Ideas that would be neat but make it more complicated

  • Bees have a defined distance they will fly.
  • Bees increase the speed of vegetable growth.(Doesn't work that way IRL)
  • Colonist can have an Allergy to bees.
  • Wax amount is tracked in %.
  • Wax can be harvested when manually right clicked, otherwise they will only harvest honey.
  • Remaining Honey is harvested when wax is harvested with 10% buff in honey harvested.
  • Harvesting wax stops honey production until wax is back at 100%.
  • Harvesting wax allows for candles to be crafted or mixed with healroot to make a slightly better medicine.
edited to add list format
+1 this is great!
In the end, we all make the same leather hats.