[mod request] [new biomes] caverns and others

Started by drakemasta, August 22, 2016, 05:03:04 PM

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wich would you like to see someone make?

ocean biome
update ocean biome mod
mountainous islands biome
caverns biome
crashed ship biome

drakemasta

hello all.
i am looking for a mod for alpha 14 or higher that adds a new biome, a cavern structure biome.

what the biome is exactly is a large group of caves interconnected or not spanning over 90% of the map with the occasional non-roofed area (possibly).

maybe the integration of cave flora/fauna like mushrooms, root clusters, bats, wolves, etc.

drakemasta

other biome ideas would be

ocean - very limited build space without research to reclaim/rehabilitate land, incorperate ocean flora/fauna, different water depths with possibility of transversing shallow depths. (note this has already been made a mod but it hasnt been updated to a14)

micro islands - a cluster of very rocky islands dot the map mostly containing mountains for you to dig out and make home, little surface building area, like ocean you could incorperate ocean flora/fauna and transversing shallow depths. maybe have raft construction.

crashed ship - survival inside a crashed ship with the possiblity of digging through massive amounts of metal and componets instead of rock, maybe incorperate different parts like a bio research facility containing growable land with new flora/fauna, security areas containing mechs.

drakemasta

thought i would add a poll to the thread to possibly bring a bit more interest into the topic.

Master Bucketsmith

When the question is; which of these biomes would you like to play on (and thus would like someone to mod in), why would you limit the choice to two options?! What we want to see all of your suggestions, eh? Hahahaha :D

I'd love to see more exotic biomes/maps, but I think it won't be easily possible as long as some parts of the game are not adapted to it. For instance, how would raiders arrive? They would need some sort of vessel to get to your island if you're on an ocean biome. Or would they spawn on the nearest land available, immediately being right on your doorstep?

We need a better framework for all those mechanics, so that modding becomes much less of a pain and can offer much more content.

drakemasta

lets bring this back up to the top and see if we can get more ppl voting

Krajca

Quote from: drakemasta on August 22, 2016, 08:54:00 PM
crashed ship - survival inside a crashed ship with the possiblity of digging through massive amounts of metal and componets instead of rock, maybe incorperate different parts like a bio research facility containing growable land with new flora/fauna, security areas containing mechs.

I like this idea! Nice survival based scenario!
Map can be in 90% a crashed ship/ruined base with hydroponics and stuff you need to reclaim and repair. Only way to communicate with world is to find landing pads (there will be no roof ofc). In hard version scenario it can be infected with insects from beginning.

Serenity

Drop pod raids are already implemented. But if can drop basically right on top of you instead of spawning at the edge of the map that would also make defense very difficult.

Fleshing out coastal regions on normal maps is probably a good first step towards an island biome some time farther down the road. It allows the implementation of sea animals and recreational activities on the beach for example. Or even swimming.

Master Bucketsmith

Quote from: Serenity on September 10, 2016, 02:24:24 PM
Drop pod raids are already implemented. But if can drop basically right on top of you instead of spawning at the edge of the map that would also make defense very difficult.
According to the vanilla code, there's already a chance they drop at the center (as close as possible) of the map instead of the edge. With droppods.

drakemasta

Quote from: Master Bucketsmith on September 10, 2016, 04:58:04 PM
Quote from: Serenity on September 10, 2016, 02:24:24 PM
Drop pod raids are already implemented. But if can drop basically right on top of you instead of spawning at the edge of the map that would also make defense very difficult.
According to the vanilla code, there's already a chance they drop at the center (as close as possible) of the map instead of the edge. With droppods.

i usually build off the side of the map in large mountains so i see this quite a bit.

gotta do da bump er up