Started by Tynan, March 09, 2014, 10:20:30 PM
Quote from: dabbertorres on March 10, 2014, 01:48:15 AMYep, biggest thing for me is the cooking. It's cool, but it's a bit too much micro-management for my taste (currently). Something like a refrigerator would be very nice. On that note, I found myself thinking it'd be nice if we could make bills, such as: "Make 10 meals per day". I feel like that would be a good balance of requiring management from the player, but not too much.I believe it was said somewhere that you can set colonists to "auto-hunt" in the future, so no issue there from me.Other than those things, I'm pretty well satisfied!
Quote- Ingredients are gathered only from stockpiles/dump if present. If not, it shows as missing ingredient on the top-right corner warning.
QuoteThe other problem I've been having is the lack of visibility on things like the stone cutting bench. Having a clear ring on how far they will go to grab stuff might be nice, as would maybe being able to select a dumping area as their 'go-to' point to grab stuff first.