[Mod Request] Medical Bill.. Keep Sedated.

Started by Dave-In-Texas, August 28, 2016, 11:23:21 AM

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Dave-In-Texas

It occurred to me when i had to deal with a high strung colonist with a serious infection that being able to set a bill 'keep sedated' using medicine would be very handy :)

or perhaps a drug distilled from heal root that i can schedule every 12 hours, but then they'd be passed out in the stockpile like a good ole drunk :-p

Highlandman

#1
In Alpha 14 you can do this with DEsurgeries: https://ludeon.com/forums/index.php?topic=22120


Edit> I realized you are refering to A15 because of drug scheduling... sorry for that. If DEsurgeries updates, it will cover your need, however. (i would also like something like that again :P)

Facepunch

Would be neat to be able to administer regular thumps on the back of the head, or some medicine extracted from a plant (Poppies, for example)

Wolveras

Quote from: Highlandman on August 29, 2016, 04:22:00 AM
In Alpha 14 you can do this with DEsurgeries: https://ludeon.com/forums/index.php?topic=22120


Edit> I realized you are refering to A15 because of drug scheduling... sorry for that. If DEsurgeries updates, it will cover your need, however. (i would also like something like that again :P)
I've been running DEsurgeries on A15C (Unstable) with no apparent issues. Definitely worth a shot!

kaptain_kavern

Judging by Tynan last comments on the unstable release announce I think I can safely say that DESurgeries will run fine in any A15 version ;-) (no more XML changes in this one apparently)

Highlandman

Yep, i'm particularly using the sedate option for emergency rehab from some of the more nasty drugs, in case the dudes get addicted and i don't have enough drugs on stock to kick it with more control :P